Access to technology has increased significantly over recent decades, and the children playing games on gadgets has increased too. The main problem this has caused is violence, and the most viable solution is a public awareness campaign warning parents about the danger of adolescents to spend their time on games.
The problem associated with the more use of computer games by children, much of this related to the violence they contain. Because, most of the games are rewarded for being violent, and this violence is increased again and again. This may lead to aggressive feelings, thoughts and behaviour among them. For example, A recent Government survey found that 82% parents feel very possessive behaviour among their children who are spending much of their time on games.
To tackle this problem, the government should launch a publicity campaign in the media and in schools to educate the dangers of using computer games, and the parents need to tackle specific steps. Further, Games should be rated according to their content, so, parents should check this and ensure these children are not allowed to have access to unsuitable games. Even, They can set a time limit on the length to play games. An awareness campaign could shed some light on this challenging situation, and allow parents to be more open and honest about it. For instance, A similar initiative in Japan resulted in a 52% decrease in children violent behaviour because of parents support.
To conclude, Spending much time on computer games is a significant issue that can result in children bad behaviour; however, it can be addressed through educating their parents about the dangers.
Access to technology has increased
significantly
over recent decades, and the
children
playing
games
on gadgets has increased too. The main problem this has caused is violence, and the most viable solution is a public awareness campaign warning
parents
about the
danger
of adolescents to spend their
time
on games.
The problem associated with the more
use
of computer
games
by
children
, much of this related to the violence they contain.
Because
, most of the
games
are rewarded
for being violent, and this violence
is increased
again and again. This may lead to aggressive feelings, thoughts and
behaviour
among them.
For example
, A recent
Government
survey found that 82%
parents
feel
very
possessive
behaviour
among their
children
who are spending much of their
time
on games.
To tackle this problem, the
government
should launch a publicity campaign in the media and in schools to educate the
dangers
of using computer
games
, and the
parents
need to tackle specific steps.
Further
,
Games
should
be rated
according to their content,
so
,
parents
should
check
this and ensure these
children
are not
allowed
to have access to unsuitable
games
. Even, They can set a
time
limit on the length to play
games
. An awareness campaign could shed
some
light on this challenging situation, and
allow
parents
to be more open and honest about it.
For instance
, A similar initiative in Japan resulted in a 52% decrease in
children
violent
behaviour
because
of
parents
support.
To conclude
, Spending much
time
on computer
games
is a significant issue that can result in
children
bad
behaviour
;
however
, it can
be addressed
through educating their
parents
about the
dangers
.