Video games have been around for about 35 to 40 years, and have become an intricate part of our daily lives through phones, computers, and game consoles. However, there has been a growing concern among parents, sociologist, and those in the mental health field that minors are becoming increasingly bombarded by negativity from video games and therefore are a bad influence on children. Overall, this assessment about the horrible impact of games on kids is true, especially when you consider the violence and missing out on real life goals.
As a starting of supporting that video games are a poor influence on young people, we can look at the violence that is taught. In many video games, children can witness or use the main characters to kill others with military weapons, and this is horrible for their psyche because they begin to lose empathy for life. Not only is gun violence a problem, but also the young gamers can participate in theft and robbery, which they can possibly transfer into a real life similar action. For example, in the news recently a young man robbed a thrift store and when asked why he committed a crime, he claimed that he was inspired by the grand theft auto video game. As a result of gun and theft violence in these games, the proper view is that they are negative for our youth.
Notwithstanding these convincing points related to violence, we can find further support by examining real life goals that are missed due to video games. Not completing homework and a lack of family time participation are the key points that come to mind when discussing video games and real life goals. Clearly, when a child spends 5 to 6 hours after school playing call of duty, he will not complete his homework assignment and in turn likely receive failing school grades. In similar fashion, many studies have shown that video games lead young people to be anti-social towards their family, and as a result parents lose a personal relationship that would allow them to teach family values important for life.
It appears that based on the above referenced explanations related to violence and missing out on life goals, we cannot make any other choice than to fall on the side of video games being negative for kids. As a suggestion, we must reduce child dependency on games for entertainment, or we will possibly lose a generation to this negative influence.
Video
games
have been around for about 35 to 40 years, and have become an intricate part of our daily
lives
through phones, computers, and game consoles.
However
, there has been a growing concern among parents, sociologist, and those in the mental health field that minors are becoming
increasingly
bombarded by negativity from
video
games
and
therefore
are a
bad
influence on children.
Overall
, this assessment about the horrible impact of
games
on kids is true,
especially
when you consider the
violence
and missing out on
real
life
goals.
As a starting of supporting that
video
games
are a poor influence on
young
people
, we can look at the
violence
that
is taught
. In
many
video
games
, children can witness or
use
the main characters to kill others with military weapons, and this is horrible for their psyche
because
they
begin
to lose empathy for
life
. Not
only
is gun
violence
a problem,
but
also
the
young
gamers can participate in theft and robbery, which they can
possibly
transfer into a
real
life
similar action.
For example
, in the news recently a
young
man
robbed a thrift store and when asked why he committed a crime, he claimed that he
was inspired
by the
grand theft auto
video
game.
As a result
of gun and theft
violence
in these
games
, the proper view is that they are
negative
for our youth.
Notwithstanding these convincing points related to
violence
, we can find
further
support by examining
real
life
goals that
are missed
due to
video
games
. Not completing homework and a lack of family time participation are the key points that
come
to mind when discussing
video
games
and
real
life
goals.
Clearly
, when a child spends 5 to 6 hours after school playing
call of duty
, he will not complete his homework assignment and in turn likely receive failing school grades. In similar fashion,
many
studies have shown that
video
games
lead
young
people
to be anti-social towards their family, and
as a result
parents lose a personal relationship that would
allow
them to teach family values
important
for life.
It appears that based on the above referenced explanations related to
violence
and missing out on
life
goals, we cannot
make
any other choice than to fall on the side of
video
games
being
negative
for kids. As a suggestion, we
must
reduce
child dependency on
games
for entertainment, or we will
possibly
lose a generation to this
negative
influence.