In many countries, violence on television and in computer and video games as a link to an increase in crime has been widely discussed in recent years. From my perspective, I am not convinced that the violence in the entertainment media is responsible for the increasing crime rate in society.
First of all, not any child watching brutalities in movies or games are badly affected. For instance, many children enjoy watching action movies and playing video games with their family members, but they are still fine in terms of their character and personality. The young also understand well that what they see on television and in games are unrealistic things made up just for entertainment purpose; hence, they will not try to imitate such actions.
Moreover, children are mostly influenced by the people they grow up with. Therefore, their antisocial behavior or even criminal tendencies may proceed from their parents’ inappropriate demeanor and dissolute friends. Research indicates that the majority of criminals come from underprivileged families in which parents are uneducated. In some cases, many offenders admit having participated out of their friends’ enticement.
Opponents may argue that entertainment media is the root cause of the increase in crime rate. However, there is probably no concrete evidence for that fact. Also, in a great number of regions, the high crime rate often results from some other reasons such as poverty and political instability. Obviously, violence in games and movies can not be held responsible for the increase in crime.
To sum up, there is a variety of contributory factors in the development of crime commitment. Therefore, the entertainment media cannot be considered the main cause of increasing crime rate in community.
In
many
countries, violence on television and in computer and video
games
as a link to an increase in
crime
has been
widely
discussed in recent years. From my perspective, I am not convinced that the violence in the entertainment media is responsible for the increasing
crime
rate
in society.
First of all
, not any child watching brutalities in movies or
games
are
badly
affected
.
For instance
,
many
children enjoy watching action movies and playing video
games
with their family members,
but
they are
still
fine in terms of their character and personality. The young
also
understand well that what they
see
on television and in
games
are unrealistic things made up
just
for entertainment purpose;
hence
, they will not try to imitate such actions.
Moreover
, children are
mostly
influenced by the
people
they grow up with.
Therefore
, their antisocial behavior or even criminal tendencies may proceed from their parents’ inappropriate demeanor and dissolute friends. Research indicates that the majority of criminals
come
from underprivileged families in which parents
are uneducated
. In
some
cases,
many
offenders admit having participated out of their friends’ enticement.
Opponents may argue that entertainment media is the root cause of the increase in
crime
rate
.
However
, there is
probably
no concrete evidence for that fact.
Also
, in a great number of regions, the high
crime
rate
often
results from
some
other reasons such as poverty and political instability.
Obviously
, violence in
games
and movies can not
be held
responsible for the increase in crime.
To sum up, there is a variety of contributory factors in the development of
crime
commitment.
Therefore
, the entertainment media cannot
be considered
the main cause of increasing
crime
rate
in community.