By and large, the contemporary age is no strange to the notion of education and its importance in our life. Without a detailed plan for education affairs, it depends on chance or exceptional talents of students that they can make remarkable improvements. In this regard, while some people are of the opinion that playing video games can be counted as a distraction for students, my personal viewpoint tends to align with the opinion that these video games can help students develop their essential talents. I have some reasons for this, two of them will be explicated hereunder.
To begin with, when students play different video games in the academic environment, they can get to with the sense of competition. As a matter of fact, education without competition is similar to life without progress, a static situation where the cream does not rise to the top because there would be no desires and no goals to march to different drum beats and to take something that has even been taken before. Competition can teach us to dig deep and find resources we never knew we had, providing us with the opportunity to explore new ways to succeed. The pressure to win or succeed, brought about by competition, can inspire more imagination and inspires us to come up with various solutions. Should students play video games in the classroom, they can develop their abilities in competing with others. To get at the details of this, my own experience is an outstanding example. Buying a PlayStation for me and my brother, my father wanted to encourage us to develop our abilities in the life. In fact, my father claimed that each of us who gets the higher mark at the end of the week can use PlayStation for five hours more than the other one. Encouraged to play more, my brother and I started to compete with each other, and our marks in turn raised.
Apart from the above-mentioned reason, I am convinced that by playing video games in classrooms, students can be entertained in such a manner that benefits them in terms of lowering stress level. To clarify, between works, relationships, academic efforts, maintaining friendships, community involvements, and personal fulfillment, it is a wonder that most of us can even find time to catch our breath, and when the situation gets worse and the stress of it impacts all aspects of our life, the body responses to this stress with different reactions. When the situation gets worse, one of the best treatments is to get a worthy distraction. In fact, one of the ideal distraction we can get is entertainment because when we are entertained, the brain thinks of other things and releases endorphins, the hormones which are responsible for feeling good. Students, nowadays, feel stress out inside and outside academic environment, so it can be worthwhile to get an entertainment, and playing video games can be a pleasant entertainment for students, notably the ones who are in the 7 to 13 age bracket.
All in all, for the reasons mentioned above and a whole array of others I strongly hold that to play such video games, is far more expedient for students. In spite of that, both playing such games and traditional viewpoint of education about using technologies offer various pros and cons. To pick one over another would be a personal inclination based on the one’s demands, ambitions, and desires.
By and large, the contemporary age is no strange to the notion of
education
and its importance in our
life
. Without a detailed plan for
education
affairs, it depends on chance or exceptional talents of
students
that they can
make
remarkable improvements. In this regard, while
some
people
are of the opinion that
playing
video
games
can
be counted
as a distraction for
students
, my personal viewpoint tends to align with the opinion that these
video
games
can
help
students
develop their essential talents. I have
some
reasons for this, two of them will
be explicated
hereunder.
To
begin
with, when
students
play
different
video
games
in the academic environment, they can
get
to with the sense of
competition
. As a matter of fact,
education
without
competition
is similar to
life
without progress, a static situation where the cream does not rise to the top
because
there would be no desires and no goals to march to
different
drum beats and to take something that has even
been taken
before
.
Competition
can teach us to dig deep and find resources we never knew we had, providing us with the opportunity to explore new ways to succeed. The pressure to win or succeed, brought about by
competition
, can inspire more imagination and inspires us to
come
up with various solutions. Should
students
play
video
games
in the classroom, they can develop their abilities in competing with others. To
get
at the
details
of this, my
own
experience is an outstanding example. Buying a PlayStation for me and my brother, my father wanted to encourage us to develop our abilities in the
life
. In fact, my father claimed that each of us who
gets
the higher mark at the
end
of the week can
use
PlayStation for five hours more than the
other
one. Encouraged to
play
more, my brother and I
started
to compete with each
other
, and our marks in turn raised.
Apart from the above-mentioned reason, I
am convinced
that by
playing
video
games
in classrooms,
students
can
be entertained
in such a manner that benefits them in terms of lowering
stress
level. To clarify, between works, relationships, academic efforts, maintaining friendships, community involvements, and personal fulfillment, it is a wonder that most of us can even find time to catch our breath, and when the situation
gets
worse and the
stress
of it impacts all aspects of our
life
, the body responses to this
stress
with
different
reactions. When the situation
gets
worse, one of the best treatments is to
get
a worthy distraction. In fact, one of the ideal distraction we can
get
is entertainment
because
when we
are entertained
, the brain
thinks
of
other
things and releases endorphins, the hormones which are responsible for feeling
good
.
Students
, nowadays, feel
stress
out inside and outside academic environment,
so
it can be worthwhile to
get
an entertainment, and
playing
video
games
can be a pleasant entertainment for
students
,
notably
the
ones
who are in the 7 to 13 age
bracket
.
All in all, for the reasons mentioned above and a whole array of others I
strongly
hold that to
play
such
video
games
, is far more expedient for
students
.
In spite of
that, both
playing
such
games
and traditional viewpoint of
education
about using technologies offer various pros and cons. To pick one over another would be a personal inclination based on the one’s demands, ambitions, and desires.