The beginning of the 21st century witnessed a proliferation of films and computer games. While both categories of digital entertainment were family friendly in the past, the modern editions have become violent and more popular. Although some fans are unperturbed by the unsavoury effects of violence on the society, I believe this genre is inappropriate and should be banned.
There are various ways in which violence is depicted in films and computer games. These ranges from the actors attacking each other to inflict injuries to mob attacks, gun battles and fatal explosions. In some extreme cases, there are incidents of torments and bloody gruesome murders. Some of the people who enjoy these forms of entertainment choose to applaud the creativity of the writer and actors rather than question their own sanity. They believe that, like any other genre, namely: romance or adventure, violent content are works of fiction incapable of negatively influencing the consumers. Despite the unavailability of scientific studies to collaborate these assertions, ardent viewers of these rated content have often said the fear they experience releases special hormones in the brain. These hormones are said to induce sleep and ultimately aid their relaxation.
Traditionally, women are opposed to violent films and games, hence they put up campaigns to ban related materials. These campaigns are premised on the fact that continuous exposure to evil acts desensitizes people from exhibiting positive personality traits such as kindness, gentleness and empathy. Women worry that children exposed to vicious behaviour will grow up to become irresponsible adult incapable of living normal lives.
In my opinion, the advocacy by these women to ban violent films and computer games must be taken seriously if we are to reduce the percentage of children who grow up to become dysfunctional adults. It will be a step in the right direction to reduce the societal crime rate and build a nation where citizens are guided by the right values.
The beginning of the 21st century witnessed a proliferation of films and computer
games
. While both categories of digital entertainment were family friendly in the past, the modern editions have become
violent
and more popular. Although
some
fans
are unperturbed
by the
unsavoury
effects of violence on the society, I believe this genre is inappropriate and should
be banned
.
There are various ways in which violence
is depicted
in films and computer
games
. These ranges from the actors attacking each other to inflict injuries to mob attacks, gun battles and fatal explosions. In
some
extreme cases, there are incidents of torments and bloody gruesome murders.
Some of the
people
who enjoy these forms of entertainment choose to applaud the creativity of the writer and actors
rather
than question their
own
sanity. They believe that, like any other genre,
namely
: romance or adventure,
violent
content are works of fiction incapable of
negatively
influencing the consumers. Despite the unavailability of scientific studies to collaborate these assertions, ardent viewers of these rated content have
often
said the fear they experience releases special hormones in the brain. These hormones
are said
to induce sleep and
ultimately
aid their relaxation.
Traditionally
, women
are opposed
to
violent
films and
games
,
hence
they put up campaigns to ban related materials. These campaigns
are premised
on the fact that continuous exposure to evil acts desensitizes
people
from exhibiting
positive
personality traits such as kindness, gentleness and empathy. Women worry that children exposed to vicious
behaviour
will grow up to become irresponsible adult incapable of living normal
lives
.
In my opinion, the advocacy by these women to ban
violent
films and computer
games
must
be taken
seriously
if we are to
reduce
the percentage of children who grow up to become dysfunctional adults. It will be a step in the right direction to
reduce
the societal crime rate and build a nation where citizens
are guided
by the right values.