With increasing the popularity of violent flicks and video games, some have expressed major concerns over their effects on society. While some argue that they are innocent entertainment and a viable recreational relaxation aid, others feel that they should be prohibited for their unfavourable influence. In my opinion, I support the latter view because of their effect on the attitude of people.
To begin with, the audience is opting for scenarios that include gory images to unwind and vent out stress. From a psychological standpoint, a lot of people regarded them as a peaceful way to escape unscathed from stress and to cope with their emotions. In a robust study from Cambridge University, they found that there is no direct relationship between the aggressive behaviour and violent games and films. As the reasoning shows, no real casualties are encountered and people would release some feelings.
Conversely, the ubiquitous violent entertainment holds a devastating adverse repercussions. Firstly, extended exposure to graphics, would desensitize people’s reactions towards atrocities. Secondly, it encourages recipients in a way to imitate them. For instance, many offenders have expressed their inspiration by the first-person shooter games in their crimes. Therefore, although it is anecdotal evidence that these forms of games and films has the upper hand in the crime, their effect could not be ignored.
In conclusion, after demonstrating the effect of aggressive shows and games on facilitating hostility among people, it is clear that it should be supported for the greater good of society’s members. It is suggested to legislate the circulation of these materials.
With increasing the popularity of violent flicks and video
games
,
some
have expressed major concerns over their effects on society. While
some
argue that they are innocent entertainment and a viable recreational relaxation aid, others feel that they should
be prohibited
for their
unfavourable
influence. In my opinion, I support the latter view
because
of their
effect
on the attitude of
people
.
To
begin
with, the audience is opting for scenarios that include gory images to unwind and vent out
stress
. From a psychological standpoint,
a lot of
people
regarded them as a peaceful way to escape unscathed from
stress
and to cope with their emotions. In a robust study from Cambridge University, they found that there is no direct relationship between the aggressive
behaviour
and violent
games
and films. As the reasoning
shows
, no real casualties
are encountered
and
people
would release
some
feelings.
Conversely
, the ubiquitous violent entertainment holds a devastating adverse
repercussions
.
Firstly
, extended exposure to graphics, would desensitize
people’s
reactions towards atrocities.
Secondly
, it encourages recipients in a way to imitate them.
For instance
,
many
offenders have expressed their inspiration by the
first
-person shooter
games
in their crimes.
Therefore
, although it is anecdotal evidence that these forms of
games
and films has the upper hand in the crime, their
effect
could not be
ignored
.
In conclusion
, after demonstrating the
effect
of aggressive
shows
and
games
on facilitating hostility among
people
, it is
clear
that it should
be supported
for the greater
good
of society’s members. It
is suggested
to legislate the circulation of these materials.