Playing games are considered an instrument of sound mental and physical health. The trend of indoor games such as video games is proliferating and gaining fame among all age groups – from adolescents to adults. However, the impact of this trend has come under scrutiny and has been a concern for many. The protagonists of such games cite that video games are effective educational tools, whereas dissenters void that claim by counting numerous demerits of such games. I too believe that video games are lethal trends and have negative repercussions. Some of the disadvantages will be outlined in following paragraphs.
Firstly, while playing video games, players develop the sedentary position which is harmful to them ergonomically. Additionally, incessant exposure to game monitors could be detrimental to their vision. Other than physical impact, video games also impact emotional and social behaviour negatively, especially to children and adolescents. It can be noticed that the themes of a majority of the video games are prominently based on violent battle, massacre or destroying animal and mankind. Overindulgence to such games makes the young minds of children susceptible to emotional indifference. They could like to emulate the destroyers and warriors regarding them as role models.
In contrast, enthusiasts enumerate some credits to the account of video games. They believe that playing such games helps to improve your command on the technical gadgets. It is observed that good players are cognizant of the know-hows of computers and can monitor the game efficiently. Being good at the video game is a demand for the new generation. Many children complain that are marginalised in the school if they are not up-to-date with the video games, which leads to embarrassment for them.
To conclude, I would like to reiterate that video games have far more disastrous impacts that outweigh its positive sides. In order to control this destructive trend, parents, teachers, lawmakers and each individual will have to contribute to instigate awareness that video games should be controlled or terminated.
Playing
games
are considered
an instrument of sound mental and physical health. The
trend
of indoor
games
such as
video
games
is proliferating and gaining fame among all age groups
–
from adolescents to adults.
However
, the
impact
of this
trend
has
come
under scrutiny and has been a concern for
many
. The protagonists of such
games
cite that
video
games
are effective educational tools, whereas dissenters void that claim by counting numerous demerits of such
games
.
I too
believe that
video
games
are lethal
trends
and have
negative
repercussions.
Some of the
disadvantages will
be outlined
in following paragraphs.
Firstly
, while playing
video
games
, players develop the sedentary position which is harmful to them
ergonomically
.
Additionally
, incessant exposure to game monitors could be detrimental to their vision. Other than physical
impact
,
video
games
also
impact
emotional and social
behaviour
negatively
,
especially
to children and adolescents. It can
be noticed
that the themes of a majority of the
video
games
are
prominently
based on violent battle, massacre or destroying animal and mankind. Overindulgence to such
games
makes
the young minds of children susceptible to emotional indifference. They could like to emulate the destroyers and warriors regarding them as role models.
In contrast
, enthusiasts enumerate
some
credits to the account of
video
games
. They believe that playing such
games
helps
to
improve
your command on the technical gadgets. It
is observed
that
good
players are cognizant of the know-hows of computers and can monitor the game
efficiently
. Being
good
at the
video
game is a demand for the new generation.
Many
children complain that are
marginalised
in the school if they are not up-to-date with the
video
games
, which leads to embarrassment for them.
To conclude
, I would like to reiterate that
video
games
have far more disastrous
impacts
that outweigh its
positive
sides. In order to control this destructive
trend
, parents, teachers, lawmakers and each individual will
have to
contribute to instigate awareness that
video
games
should
be controlled
or terminated.