Modern television and computer games contain much more graphic violence. While many people criticize that this development is responsible for violent behaviours in society, I believe that this argument is weak.
Critics argue that violent film and video games are the cause of anti-social acts. The reason for this is that violent media desensitize viewers or players to violence and teach children that violence is an acceptable way to resolve conflicts. Controversy has erupted since an increase of the number of school shooting cases. One example is the story of Adam Lance, who shot 26 pupils in a primary school in the US. The newspapers claimed that the cause of his mass shooting seems to relate to playing computer games.
In contrast, advocates who largely disagree with this idea say that violent video games may reduce social violence by providing a safe outlet for aggressive and angry feelings. They also argue that antagonist's arguments which blame crime for video games are not supported by data. While it is undeniable that consumption of violent media to increase dramatically every year, researchers also clearly demonstrate that the rate of youth violence is in a long-term downward trend. In addition, there is no positive connection between using violent media and illegal activities in social life.
In conclusion, although there are different points of view on the effects of violent media on human acts, from the outlined reasons above, I strongly believe that graphic violence in films and computer games does not have any significant damaging effect on society.
Modern television and computer
games
contain much more graphic
violence
. While
many
people
criticize that this development is responsible for
violent
behaviours
in society, I believe that this argument is weak.
Critics argue that
violent
film and video
games
are the cause of anti-social acts.
The reason for this is
that
violent
media
desensitize viewers or players to
violence
and teach children that
violence
is an acceptable way to resolve conflicts. Controversy has erupted since an increase of the number of school shooting cases. One example is the story of Adam Lance, who shot 26 pupils in a primary school in the US. The newspapers claimed that the cause of his mass shooting seems to relate to playing computer games.
In contrast
, advocates who
largely
disagree with this
idea
say that
violent
video
games
may
reduce
social
violence
by providing a safe outlet for aggressive and angry feelings. They
also
argue that antagonist's arguments which blame crime for video
games
are not supported by data. While it is undeniable that consumption of
violent
media
to increase
dramatically
every year, researchers
also
clearly
demonstrate that the rate of youth
violence
is in a long-term downward trend.
In addition
, there is no
positive
connection between
using
violent
media
and illegal activities in social life.
In conclusion
, although there are
different
points of view on the effects of
violent
media
on human acts, from the outlined reasons above, I
strongly
believe that graphic
violence
in films and computer
games
does not have any significant damaging effect on society.
7Linking words, meeting the goal of 7 or more
22Repeated words, meeting the goal of 3 or fewer
1Mistakes