In this contemporary era, computer certainly overruns today’s generation. Children spend most of the day on computers by various means such as playing multiplayer games, chatting on social media platforms and watching videos. I believe that it not only helps them to increase cognitive ability while studying but also make them familiar with upcoming occupational profiles.
Computers are becoming ubiquitous entity, each and every educational institution are now well equipped with these facilities and allow their students to play logical as well as strategical games in groups for a day or two. In fact, they believe that computers can enhance one’s cognitive abilities either consciously or unconsciously. Many of the great multiplayer computer game players proved to be iconic strategy designer in real life. For example, one of the renowned multiplayer computer game player named Jazzy from Sweden had been adopted in the country’s national security team, just to plan and guide soldiers team when and where necessary. This example clarifies how computer games can increase individuals mental capacity.
On the other side, social media platforms and video channels increase adolescents curiosity and stickiness to sit on one place for long hours. Some geeks are sitting on the chairs for almost 12 hours a day just to watch videos they subscribed to and or chat with their virtual friends. These situations prime them to their future working lives and make them future ready if they will have to work on computers for most hours of a day. For example, Americans teenagers are so much addicted to these portals that they even do not remember their lunchtimes and other chores. This forte has direct relation with future working lifestyle. Aforementioned survey clearly dictates that it actually shapes children to cope up with future working possible lifestyles.
To conclude, given example and arguments clearly state that it is inevitable for children to spend lots of time on computer in future and these platforms give the boost to indoctrinate themselves to use such devices for longer hours. The days are numbered when there will be no field where computers would not involve. Thus, it is good practice that they pass their most time with computers by any means. 
In this contemporary era, computer  
certainly
 overruns  
today
’s generation. Children spend most of the day on computers by various means such as playing multiplayer  
games
, chatting on social media platforms and watching videos. I believe that it not  
only
  helps
 them to increase cognitive ability while studying  
but
  also
  make
 them familiar with upcoming occupational profiles.
Computers are becoming ubiquitous entity, each and every educational institution are  
now
  well equipped
 with these facilities and  
allow
 their students to play logical  
as well
 as strategical  
games
 in groups for a day or two. In fact, they believe that computers can enhance one’s cognitive abilities either  
consciously
 or  
unconsciously
.  
Many
 of the great multiplayer computer game players proved to be iconic strategy designer in real life. For  
example
, one of the renowned multiplayer computer game player named Jazzy from Sweden had  
been adopted
 in the country’s national security team,  
just
 to plan and guide soldiers team when and where necessary. This  
example
 clarifies how computer  
games
 can increase individuals mental capacity.
On the other side, social media platforms and video channels increase adolescents curiosity and stickiness to sit on one place for long  
hours
.  
Some
 geeks are sitting on the chairs for almost 12  
hours
 a day  
just
 to  
watch
 videos they subscribed to and or chat with their virtual friends. These situations prime them to their  
future
 working  
lives
 and  
make
 them  
future
 ready if they will  
have to
 work on computers for most  
hours
 of a day. For  
example
, Americans  
teenagers
 are  
so
 much addicted to these portals that they even do not remember their lunchtimes and other chores. This forte has direct relation with  
future
 working lifestyle. Aforementioned survey  
clearly
 dictates that it actually shapes children to cope up with  
future
 working possible lifestyles. 
To conclude
,  
given
  example
 and arguments  
clearly
 state that it is inevitable for children to spend lots of time on computer in  
future
 and these platforms give the boost to indoctrinate themselves to  
use
 such devices for longer  
hours
. The days  
are numbered
 when there will be no field where computers would not involve.  
Thus
, it is  
good
 practice that they pass their most time with computers by any means.