Many people, and children, in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.
On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context. Furthermore, it has been shown that computer simulation games can improve users’ motor skills and help to prepare them for real-world tasks, such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school when homework is sacrificed for a few more hours on the computer or console. The rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise that often accompany gaming addiction.
In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits.
Many
people,
and children,
in particular
, enjoy playing computer
games
. While I accept that these
games
can
sometimes
have a
positive
effect on the
user
, I believe that they are more likely to have a harmful impact.
On the one hand, video
games
can be both entertaining and educational.
Users
, or gamers,
are transported
into virtual worlds which are
often
more exciting and engaging than real-life pastimes. From an educational perspective, these
games
encourage imagination and creativity,
as well
as concentration, logical thinking and problem solving, all of which are useful
skills
outside the gaming context.
Furthermore
, it has
been shown
that computer simulation
games
can
improve
users’
motor
skills
and
help
to prepare them for real-world tasks, such as flying a
plane
.
However
, I would argue that these benefits
are outweighed
by the drawbacks. Gaming can be
highly
addictive
because
users
are
constantly
given
scores, new targets and frequent rewards to
keep
them playing.
Many
children
now
spend hours each day trying to progress through the levels of a game or to
get
a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school when homework
is sacrificed
for a few more hours on the computer or console. The rise in obesity in recent years has
also
been linked
in part to the sedentary lifestyle and lack of exercise that
often
accompany gaming addiction.
In conclusion
, it seems to me that the potential
dangers
of video
games
are more significant than the possible benefits.