It is an unfortunate truth that these days violence and brutality is quite evident and purposely shown on media or through video games. There is a complete organization behind this, who controls the viewing materials. It has been widely affecting the viewers, especially our young generation. With the technological advancements, the access of all sorts of violent content and game is made so easy. Despite of several parenting controls in placed; there are enormous loop holes through which these materials can be accessed.
Predominantly, the main factor to show brutality is to urge masses to replicate the same behavior in their practical lives. This the part of war strategies of many countries to exploit the generation in such a way that people become rebellious and stop acting like law-abiding citizens (mind-set shift).
There are innumerable negative impacts this phenomenon can make over people. Media plays with mindsets through these channels and influence them to behave the same way in their personal lives. For instance, theft of robbary is depicted as easiest way of making money; people with less rational mindset percieves is as a best idea to copy. No wonder crime rate is increasing in every part of the world.
There are numerous strategic actions that needs to be taken in this regard. Government and social responsible agencies can play a vital role in this perspective. Stringent controls should be in placed over the material shown in video games and TV shows. The censor board authorities should be empowered enough to ban violent content.
To recapitulate the aforementioned argument, i opine that violent materials can be very detrimental. This does not leads to the discouragement of using latest technologies like 3D, 5D or VR, but the content needs to be strictly monitored as it may cause severe negative impacts or portrays the bad image of society. 
It is an unfortunate truth that these days violence and brutality is quite evident and  
purposely
 shown on media or through video games. There is a complete organization behind this, who controls the viewing  
materials
. It has been  
widely
 affecting the viewers,  
especially
 our young generation. With the technological advancements, the access of all sorts of violent content and game  
is made
  so
 easy.  
Despite of
 several parenting controls in placed; there are enormous loop holes through which these  
materials
 can  
be accessed
. 
Predominantly
, the main factor to  
show
 brutality is to urge masses to replicate the same behavior in their practical  
lives
. This the part of war strategies of  
many
 countries to exploit the generation in such a way that  
people
 become rebellious and  
stop
 acting like law-abiding citizens (mind-set shift).
There are innumerable  
negative
 impacts this phenomenon can  
make
 over  
people
. Media plays with mindsets through these channels and influence them to behave the same way in their personal  
lives
.  
For instance
, theft of  
robbary
  is depicted
 as easiest way of making money;  
people
 with less rational mindset  
percieves
 is as  
a
 best  
idea
 to copy. No wonder crime rate is increasing in every part of the world.
There are numerous strategic actions that needs to  
be taken
 in this regard.  
Government
 and social responsible agencies can play a vital role in this perspective. Stringent controls should be in placed over the  
material
 shown in video games and TV  
shows
. The censor board authorities should  
be empowered
  enough
 to ban violent content.
To recapitulate the aforementioned argument,  
i
 opine that violent  
materials
 can be  
very
 detrimental. This does not  
leads
 to the discouragement of using  
latest
 technologies like 3D, 5D or VR,  
but
 the content needs to be  
strictly
 monitored as it may cause severe  
negative
 impacts or portrays the  
bad
 image of society.