Games and other sources of joy have been popular as long as our civilization exists. While some games like chess or cards are known as highly intellectual, many games are considered a waste of concentration. Due to unlimited access to games on modern devices, their necessity remains a controversial issue. Personally, I believe that people can choose any entertainment they want, and particularly games cannot affect much and can be even extremely helpful in achieving goals.
To begin with, people still need at least one way to relieve stress and games can appear as a not so damaging approach. For example, to be addicted to drinking or smoking can destroy health completely, while an effect of games is not so dramatic. As fas as I know, the only argument against endless playing is that entertainment activities are time consuming. In addition to this, a habit of playing games can influence only a player himself, making this way to relax harmless for other people.
Secondly, many electronic activities can help with self-improving and their purpose is to educate. For example, when I studied French the last year, I used an application called 'DuoLinguo'. In a very playful manner, it taught me a plethora of French words. The whole structure of lessons made it similar to playing games, and they benefited me a lot by interactive teaching. Overall, different entertainment activities can be amazing partners in education.
In conclusion, the progress in game development has a great potential to help both society and individuals. Disadvantages of playing can be considered controversial and they can be viewed from a different prospective. One can only hope that this progress will continue in the future for everybody's sake.
Games
and other sources of joy have been popular as long as our civilization exists. While
some
games
like chess or cards
are known
as
highly
intellectual,
many
games
are considered
a waste of concentration. Due to unlimited access to
games
on modern devices, their necessity remains a controversial issue.
Personally
, I believe that
people
can choose any entertainment they want, and
particularly
games
cannot affect much and can be even
extremely
helpful in achieving goals.
To
begin
with,
people
still
need at least one way to relieve
stress
and
games
can appear as a not
so
damaging approach.
For example
, to
be addicted
to drinking or smoking can
destroy
health completely, while an effect of
games
is not
so
dramatic. As
fas
as I know, the
only
argument against endless
playing
is that entertainment activities are
time consuming
.
In addition
to this, a habit of
playing
games
can influence
only
a player himself, making this way to relax harmless for other
people
.
Secondly
,
many
electronic activities can
help
with self-improving and their purpose is to educate.
For example
, when I studied French the last year, I
used
an application called '
DuoLinguo
'. In a
very
playful manner, it taught me a plethora of French words. The whole structure of lessons made it similar to
playing
games
, and they benefited me a lot by interactive teaching.
Overall
,
different
entertainment activities can be amazing partners in education.
In conclusion
, the progress in game development has a great potential to
help
both society and individuals. Disadvantages of
playing
can
be considered
controversial and
they can
be viewed
from a
different
prospective. One can
only
hope that this progress will continue in the future for everybody's sake.