Nowadays, most of the current generation parents are being alarmed of their kids getting accustomed to video games and content that contains violence and blood. This essay illustrates the consequences of those games and measures to be taken by parents to minimize the usage by their kin.
It is a human tendency that, people get instantly attracted to games that are horror and wild. This is prevalent, particularly in the case of Millenials. Most of the recent super hit video games are either related to war-hunting or provoking the bullying and causing hurdles to innocent people. Let's take PUBG game as an example, which became an instant hit among the users and most of them are in teenage. They got addicted to the game with extreme levels and ignoring their daily routines and causing a lot of disturbances to people around. Some of them eventually becoming mentally disturbed.
To control these adverse effects, Both parents and game providers need to work hand in hand so that it won't affect their children's health and behaviour. Firstly, there has to be a censoring agency to look after these kind of games and publish rating on which age group of users that can be used, same as the way it is working for movies. Government has to work proactively on setting up and monitor these activities. In addition to this, parents must educate and clearly explain their kids about side effects of such blood-filled games and how it's going to hinder their child's creativity at this tender age.
To summarize, with the help of both government and service providers' consciousness, parents can control this violence-filled games and video contents. So that their kids will not fall prey to these activities.
Nowadays, most of the
current
generation
parents
are
being alarmed
of their kids getting accustomed to video
games
and content that contains violence and blood. This essay illustrates the consequences of those
games
and measures to
be taken
by
parents
to minimize the usage by their kin.
It is a human tendency that,
people
get
instantly
attracted to
games
that are horror and wild. This is prevalent,
particularly
in the case of
Millenials
. Most of the recent super hit video
games
are either related to war-hunting or provoking the bullying and causing hurdles to innocent
people
.
Let
's take PUBG game as an example, which became an instant hit among the users and most of them are in teenage. They
got
addicted to the game with extreme levels and ignoring their daily routines and causing
a lot of
disturbances to
people
around.
Some
of them
eventually
becoming mentally disturbed.
To control these adverse effects, Both
parents
and game providers need to work hand in hand
so
that it won't affect their children's health and
behaviour
.
Firstly
, there
has to
be a censoring agency to look after
these kind
of
games
and publish rating on which age group of users that can be
used
, same as the way it is working for movies.
Government
has to
work
proactively
on setting up and monitor these activities.
In addition
to this,
parents
must
educate and
clearly
explain
their kids about side effects of such blood-filled
games
and how it's going to hinder their child's creativity at this tender age.
To summarize
, with the
help
of both
government
and service providers' consciousness,
parents
can control this violence-filled
games
and video contents.
So that
their kids will not fall prey to these activities.