Young people who are developing their personality are very prone to be influenced by their environment. Television programs, movies, and video games are some of the influential agents of modern life and I believe that they have both positive and negative impacts on the young people' s behavior.
Television programs that are specifically produced for the young, as their target audience, have significant influence on modifying their target' s behavior. For instance, social studies showed that codes of social etiquette that are conveyed to the school-age children via short animations on the TV are very successful in consolidating the positive social behaviors.
However, watching unsuitable programs are shown to encourage unfavorable and sometimes antisocial behaviors among the young. Violent behavior in television programs as well as movies are easily absorbed by the young minds and lead to a vicious cycle of malpractice as the young reproduce the violent acts in media. Recently, a breaking news reporting that an elementary school kid shoot his friend to imitate a scene of an adult action movie shocked the society.
Video games are also like double-edged blades. While puzzle games and the game produced with particular educational purposes can improve the young people' s mental capacity and knowledge, there are other games that may result in aggressive and/or reckless behaviors. My little cousin learnt to speak English merely by playing video games in this language. However, he became very irritable in the period he played games for long hours. Moreover, the exciting nature of the video games may generate addiction to playing them.
In a nut shell, media has a powerful effect on our behaviors. It may shape them in a positive way which makes us better fit to our society or it may cause antisocial behaviors to develop. Since the young people are rather vulnerable to the media, I agree that television programs, movies, and video games influence young people' s behavior.
Young
people
who are developing their personality are
very
prone to
be influenced
by their environment. Television
programs
,
movies
, and
video
games
are
some of the
influential agents of modern life and I believe that they have both
positive
and
negative
impacts on the
young
people&
#039; s behavior.
Television
programs
that are
specifically
produced for the
young
, as their target audience, have significant influence on modifying their
target&
#039; s
behavior
.
For instance
, social studies
showed
that codes of social etiquette that
are conveyed
to the school-age children via short animations on the TV are
very
successful in consolidating the
positive
social behaviors.
However
, watching unsuitable
programs
are shown
to encourage unfavorable and
sometimes
antisocial
behaviors
among the
young
. Violent
behavior
in television
programs
as well
as
movies
are
easily
absorbed by the
young
minds and lead to a vicious cycle of malpractice as the
young
reproduce the violent acts in media. Recently, a breaking news reporting that an elementary school kid shoot his friend to imitate a scene of an adult action
movie
shocked the society.
Video
games
are
also
like double-edged blades. While puzzle
games
and the game produced with particular educational purposes can
improve
the
young
people&
#039; s mental capacity and knowledge, there are other
games
that may result in aggressive and/or reckless
behaviors
. My
little
cousin
learnt
to speak English
merely
by playing
video
games
in this language.
However
, he became
very
irritable in the period he played
games
for long hours.
Moreover
, the exciting nature of the
video
games
may generate addiction to playing them.
In a nut shell, media has a powerful effect on our
behaviors
. It may shape them in a
positive
way which
makes
us better fit to our society or it may cause antisocial
behaviors
to develop. Since the
young
people
are
rather
vulnerable to the media, I
agree
that television
programs
,
movies
, and
video
games
influence
young
people&
#039; s
behavior
.