Nowadays, numerous of children are keen on video games, especially violent ones. This is a concerning phenomenon, I totally agree with the statement. Violence in video games should be censored.
To begin with, violence in video games encourage a more brutal society. The constant diet of shooting, beating and bludgeoning leads to desensitize atrocities in real life to normality. In addition, children is the best copycat players, they enact the actions regularly in real life. For instant, in Britain, a 14-year-old boy committed murder with a hammer after repeatedly playing Manhunt which rewards the same type of attack.
Secondly, children cannot distinguish between artificial world in video games and real life. The immersive quality in video games create a particularly harmful medium. According to the high technology, video games are the worst culprit because the player is in control, committing the violence themselves, rather than watching somebody else do it. The programming effect can embed violence in the brain of those using the games.
Finally, it is hard for children to prevent violent video games. Children acknowledge video game from friends or siblings easily. Children frequently share or boast new things to be glorified, video games are the best choice for it. Furthermore, they can access the games themselves with ease and download games straight to their smartphone or laptop like a piece of cake.
In conclusion, violence as entertainment in video games is immoral. If society wants to take a stand against violence, then it should be censored to remove brutality.
Nowadays, numerous of
children
are keen on
video
games
,
especially
violent ones. This is a concerning phenomenon, I
totally
agree
with the statement.
Violence
in
video
games
should
be censored
.
To
begin
with,
violence
in
video
games
encourage a more brutal society. The constant diet of shooting, beating and bludgeoning leads to desensitize atrocities in real life to normality.
In addition
,
children
is the best copycat players, they enact the actions
regularly
in real life. For instant, in Britain, a 14-year-
old
boy committed murder with a hammer after
repeatedly
playing Manhunt which rewards the same type of attack.
Secondly
,
children
cannot distinguish between artificial world in
video
games
and real life. The immersive quality in
video
games
create a
particularly
harmful medium. According to the high technology,
video
games
are the worst culprit
because
the player is in control, committing the
violence
themselves,
rather
than watching somebody else
do
it. The programming effect can embed
violence
in the brain of those using the games.
Finally
, it is
hard
for
children
to
prevent
violent
video
games
.
Children
acknowledge
video
game from friends or siblings
easily
.
Children
frequently
share or boast new things to
be glorified
,
video
games
are the best choice for it.
Furthermore
, they can access the
games
themselves with
ease
and download
games
straight to their smartphone or laptop like a piece of cake.
In conclusion
,
violence
as entertainment in
video
games
is immoral. If society wants to take a stand against
violence
, then it should
be censored
to remove brutality.