Children appear to enjoy playing video games, and while there are undoubted benefits, various negative effects stem from this too. Let us consider the main issues, and then outline possible remedies. Perhaps the major physical problem is the sedentary lifestyle which these games encourage, meaning that youngsters may incline to obesity or inadequate development. Added to this is the strain on eyesight resulting from excessive use of screens and consoles, meaning that children may suffer symptoms of poor vision. There are also concerns about impairment of reflexes due to the repetitive nature of the hand muscles when playing these games, and about the poor diet of
Convenience food which often accompanies this lifestyle.
The most alarming psychological impact of such activities is possibly the risk of addiction, meaning that children become obsessed with the games and are unable to socialise with family or peers. This undermines their interpersonal skills and makes them underperform both academically and socially.
Turning to possible solutions, perhaps the immediate step would be to promote a more active lifestyle through exercise regimes or sports programmes which would help to detoxify the lifestyles of children affected. This could be done through sponsorship of sports, or participate in competitive events such as races or matches, hopefully ameliorating the physical effects of excessive games use. Potential remedies for the danger of mental addiction may be, firstly, an initiative to raise awareness of the risks of the situation, for example through health warnings on the game's packaging or through high-profile spokespersons spreading such a message. For example, if sports champions or figureheads speak out about these dangers, the message may well get through to children.
To sum up, the risks posed by excessive gaming are connected to an unhealthy lifestyle and the possibility of dependency on the activity. Possible answers might involve stronger education about the dangers and the health benefits of more active pursuits.
Children
appear to enjoy playing video
games
, and while there
are undoubted
benefits, various
negative
effects stem from this too.
Let
us consider the main issues, and then outline possible remedies. Perhaps the major physical problem is the sedentary
lifestyle
which these
games
encourage, meaning that youngsters may incline to obesity or inadequate development.
Added
to this is the strain on eyesight resulting from excessive
use
of screens and consoles, meaning that
children
may suffer symptoms of poor vision. There are
also
concerns about impairment of reflexes due to the repetitive nature of the hand muscles when playing these
games
, and about the poor diet
of
Convenience food which
often
accompanies this lifestyle.
The most alarming psychological impact of such activities is
possibly
the
risk
of addiction, meaning that
children
become obsessed with the
games
and are unable to
socialise
with family or peers. This undermines their interpersonal
skills
and
makes
them underperform both
academically
and
socially
.
Turning to possible solutions, perhaps the immediate step would be to promote a more active
lifestyle
through
exercise regimes or sports
programmes
which would
help
to detoxify the
lifestyles
of
children
affected
. This could
be done
through
sponsorship of sports, or participate in competitive
events
such as races or matches,
hopefully
ameliorating the physical effects of excessive
games
use
. Potential remedies for the
danger
of mental addiction may be,
firstly
, an initiative to raise awareness of the
risks
of the situation,
for example
through
health warnings on the game's packaging or
through
high-profile spokespersons spreading such a message.
For example
, if sports champions or figureheads speak out about these
dangers
, the message may well
get
through
to children.
To sum up, the
risks
posed by excessive gaming
are connected
to an unhealthy
lifestyle
and the possibility of dependency on the activity. Possible answers might involve stronger education about the
dangers
and the health benefits of more active pursuits.