It’s been observed that a group of students prefer playing online games over sports. The primary cause of the phenomenon is that the younger generation are often fascinated by the amount of visual effects in these games and the most viable solution is to educate the young people about the consequences of playing for long hours.
The most obvious cause why students opt for playing games in online is that they are visually attracted by the graphics and the effects involved. That is to say that the games are designed in such a way that it enables the player to visualize of being a soldier or gangster which would be impossible for them to feel when playing a real sport. Moreover they have plethora of games available online which grabs their attention more. For instance, a recent online game called PUBG where players are grouped in teams and they are armed with powerful guns and bombs so that they could fight against the other teams in order to conquer a quest. A recent statistics reveals that the children find this game more engaging because it helps them to feel the ambience of being in a war field and makes them addicted to play for long hours.
A plausible solution to this predicament is to launch an awareness campaign to educate children about the dangers of playing virtual games. The campaign should highlight on how youngsters are leading a sedentary lifestyle of having minimal or no physical activities, which in turns affects their metabolism and also playing these games over a period time would affect them mentally as these games involves killing and other brutal activities. The government should encourage parents and kids by conducting many sports competition and offers best reward so that they feel encouraged and motivated to play a physical sport. For instance, a similar initiative in Japan, where teenagers are more addicted playing online games had resulted in 56% of students indulge themselves playing sports such as Hockey and Tennis.
To conclude, the increase in number of young people to play virtual games is because of the visual impact they undergo when playing, however this issue can be addressed by launching a public campaign and educating children about the negative impacts of playing it.
It’s
been observed
that a group of students
prefer
playing
online
games
over
sports
. The primary cause of the phenomenon is that the younger generation are
often
fascinated by the amount of visual effects in these
games
and the most viable solution is to educate the young
people
about the consequences of
playing
for long hours.
The most obvious cause why students opt for
playing
games
in
online
is that they are
visually
attracted by the graphics and the effects involved.
That is
to say that the
games
are designed
in such a way that it enables the player to visualize of being a soldier or gangster which would be impossible for them to feel when
playing
a real
sport
.
Moreover
they have plethora of
games
available
online
which grabs their attention more.
For instance
, a recent
online
game called PUBG where players
are grouped
in
teams and
they
are armed
with powerful guns and bombs
so
that they could fight against the other teams in order to conquer a quest. A recent statistics reveals that the children find this game more engaging
because
it
helps
them to feel the ambience of being in a war field and
makes
them addicted to play for long hours.
A plausible solution to this predicament is to launch an awareness campaign to educate children about the
dangers
of
playing
virtual
games
. The campaign should highlight on how youngsters are leading a sedentary lifestyle of having minimal or no physical activities, which in turns affects their metabolism and
also
playing
these
games
over a period time would affect them mentally as these
games
involves killing and other brutal activities. The
government
should encourage parents and kids by conducting
many
sports
competition and
offers best
reward
so
that they feel encouraged and motivated to play a physical
sport
.
For instance
, a similar initiative in Japan, where
teenagers
are more addicted
playing
online
games
had resulted in 56% of students indulge themselves
playing
sports
such as Hockey and Tennis.
To conclude
, the increase in number of young
people
to play virtual
games
is
because
of the visual impact they undergo when
playing
,
however
this issue can
be addressed
by launching a public campaign and educating children about the
negative
impacts of
playing
it.