To derive a double benefit from anything is considered a bonus and this is especially the case when discussing leisure activities for children. The idea to fuse both education and entertainment into one activity is a goal of many educators, some would even believe that failure to do this makes the activity pointless. Drawing from examples in Sweden and reviewing games such as Pokemon I firmly believe that all activities should have an educational value.
Leisure activities are a perfect time to take advantage of the receptiveness in a child’s mind, some countries are adamant about this. Take Sweden for example, for various years they have legally stipulated that all children’s toys sold in the country should have some educational value. In addition, for such a rule to be passed it must be upheld by scientific research. Therefore the advantage of incorporating an education element into toys is scientifically proven.
On the other hand, across the UK children were wasting their time collecting and learning all the statistics of each creature on each Pokemon card. If however these cards had been inter wined with more educational data the child could have simultaneously gained a more practical education. Due to the child learning large swathes of irrelevant and useless information it can be argued that the time would have been better spent with real facts and figures on the cards.
To conclude, scientific evidence from Sweden and fantasy games such as Pokemon with little educational value are two clear reasons why children’s leisure activities should have an element of learning involved. 
To derive a double benefit from anything  
is considered
 a bonus and this is  
especially
 the case when discussing leisure  
activities
 for  
children
. The  
idea
 to fuse both education and entertainment into one  
activity
 is a goal of  
many
 educators,  
some
 would even believe that failure to do this  
makes
 the  
activity
 pointless. Drawing from examples in Sweden and reviewing games such as  
Pokemon
 I  
firmly
 believe that all  
activities
 should have an  
educational
 value.
Leisure  
activities
 are a perfect time to take advantage of the receptiveness in a child’s mind,  
some
 countries are adamant about this. Take Sweden  
for example
, for various years they have  
legally
 stipulated that all  
children’s
 toys sold in the country should have  
some
  educational
 value.  
In addition
, for such a  
rule
 to  
be passed
 it  
must
  be upheld
 by scientific research.  
Therefore
 the advantage of incorporating an education element into toys is  
scientifically
 proven. 
On the other hand
, across the UK  
children
 were wasting their time collecting and learning all the statistics of each creature on each  
Pokemon
 card.  
If
  however
 these cards had been  
inter
 wined with more  
educational
 data the child could have  
simultaneously
 gained a more practical education. Due to the child learning large swathes of irrelevant and useless information it can  
be argued
 that the time would have been better spent with real facts and figures on the cards. 
To conclude
, scientific evidence from Sweden and fantasy games such as  
Pokemon
 with  
little
  educational
 value are two  
clear
 reasons why  
children’s
 leisure  
activities
 should have an element of learning involved.