Some people say that virtual games are worthwhile for kids, whilst others say that they can cause negative effects. This essay will discuss both views.
The first opinion of this issue says that video games bring benefits to children. Firstly, video games can gain creativity. Some adventure plays are hard to solve and it demands deep logic and instinct to find a way to get the rewards. For example, Lego harry potter that appears in iPad, in some stages, it requires the participant to think out the box to get the clue to finish this step, and it is very hard for children who do not like to think differently. Secondly, it is the pleasure that they get after they finish the challenge in those virtual worlds. It likes an accomplishment of their hard work by using their logical thinking that beyond their daily basis. Also, it can be used as entertainment to relax after a tough day at school.
However, some may think that virtual play can bring drawbacks that jeopardizing the future kids. One of the main issues is the kids' mental health. It supports by the fact that young people that spend most of their time with this digital world have a physiological disorder. For instance, it is very common to see some adolescents from 10-20 have emotional problems, such as excessive anger, that lead them to be a nonchalant and an anti-social individual. Therefore, this group of people has a problem with maintaining their relationship with other human beings and it becomes a really big problem after they are an adult. This occurrence can generate many communication problems in the workplace and lead them to suffer in crowds.
In conclusion, although the drawback is quite gruesome for the children development, the positive effects are wholesome for brain development. So, as long as we are careful to keep the importance of face to face interaction and limit the duration of playing games, the virtual play can be totally useful.
Some
people
say that virtual
games
are worthwhile for kids, whilst others say that they can cause
negative
effects. This essay will discuss both views.
The
first
opinion of this issue says that video
games
bring benefits to children.
Firstly
, video
games
can gain creativity.
Some
adventure plays are
hard
to solve and it demands deep logic and instinct to find a way to
get
the rewards.
For example
, Lego
harry potter
that appears in iPad, in
some
stages, it requires the participant to
think
out the box to
get
the clue to finish this step, and it is
very
hard
for children who do not like to
think
differently
.
Secondly
, it is the pleasure that they
get
after they finish the challenge in those virtual worlds. It likes an accomplishment of their
hard
work by using their logical thinking that beyond their daily basis.
Also
, it can be
used
as entertainment to relax after a tough day at school.
However
,
some
may
think
that virtual play can bring drawbacks that jeopardizing the future kids. One of the main issues is the kids' mental health. It supports by the fact that young
people
that spend most of their time with this digital world have a physiological disorder.
For instance
, it is
very
common to
see
some
adolescents from 10-20 have emotional
problems
, such as excessive anger, that lead them to be a nonchalant and an anti-social individual.
Therefore
, this group of
people
has a
problem
with maintaining their relationship with other human beings and it becomes a
really
big
problem
after they are an adult. This occurrence can generate
many
communication
problems
in the workplace and lead them to suffer in crowds.
In conclusion
, although the drawback is quite gruesome for the children development, the
positive
effects are wholesome for brain development.
So
, as long as we are careful to
keep
the importance of face to face interaction and limit the duration of playing
games
, the virtual play can be
totally
useful.