It is said that many youngsters allocate considerable time for electronic games rather than physical activities. This essay will discuss several reasons why this occurred and prove why it is a negative trend.
To begin with, there would be several causes leading to this. Firstly, video games are normally attractive because of their images and sounds, which are eye-catching to children. Not to mention the fact that games nowadays provide different level of difficulties from beginner to master and also virtual awards whenever the players become winners. Secondly, due to urbanization, the megalopolis utilize spaces for industry and buildings rather than children's backgrounds. For example, Hanoi is in a shortage of outdoor spaces, resulting in the fact that youngsters do not have public spaces to do physical activities.
Spending a greater amount of time on computers rather than doing physical activities might be disadvantageous. It is scientifically proved that the addition to computerized games is highly associated with dangerous diseases. My friend, for example, allocates a great deal of time glued his eyes into the computer' screen, leading to obesity. Besides, the majority of games on electronic devices are violent rather than educational. Not only does this deter children from cultivating their interpersonal skills, but also build up mental impairment and anti-social behaviour, contributing to the high crime rate in the future.
To conclude, this essay discussed the rising trend of the young switching to computerized games rather than sports and highlighted why it is negative. From my perspective, children should be limited to play games as well as be encouraged to do physical activities.
It
is said
that
many
youngsters allocate considerable time for electronic
games
rather
than
physical
activities. This essay will discuss several reasons why this occurred and prove why it is a
negative
trend.
To
begin
with, there would be several causes leading to this.
Firstly
, video
games
are
normally
attractive
because
of their images and sounds, which are eye-catching to children. Not to mention the fact that
games
nowadays provide
different
level of difficulties from beginner to master and
also
virtual awards whenever the players become winners.
Secondly
, due to urbanization, the megalopolis utilize spaces for industry and buildings
rather
than children's backgrounds.
For example
, Hanoi is in a shortage of outdoor spaces, resulting in the fact that youngsters do not have public spaces to do
physical
activities.
Spending a greater amount of time on computers
rather
than doing
physical
activities might be disadvantageous. It is
scientifically
proved that the addition to computerized
games
is
highly
associated with
dangerous
diseases. My friend,
for example
, allocates a great deal of time glued his eyes into the computer' screen, leading to obesity.
Besides
, the majority of
games
on electronic devices are violent
rather
than educational. Not
only
does this deter children from cultivating their interpersonal
skills
,
but
also
build up mental impairment and anti-social
behaviour
, contributing to the high crime rate in the future.
To conclude
, this essay discussed the rising trend of the young switching to computerized
games
rather
than sports and highlighted why it is
negative
. From my perspective, children should
be limited
to play
games
as well
as
be encouraged
to do
physical
activities.