The author of the presented argument contends that the sales of Whirlwind video games is likely to increase in the next few months due to a recent survey that allowed the company to make new games with the graphics that their supposed audience wants. The author comes to this conclusion by using an extremely flawed argument. Although the increase in graphics and the change in advertisement may help the company increase sales, the author's use of vague terms, lack of evidence and vast assumptions makes the conclusion impossible to validate.
To begin, the author of the argument claims the conclusion on a survey that is far too vague. This survey is the grounding for the authors main argument which proclaims that higher graphics are what video game players want and therefore once the company Whirlwind sells such games, the sales will dramatically increase. The concern with using this survey as the base for the argument is that there is no sample size explained, no age group defined, and no discussion of the timing of the survey. What if the survey was completed 10 years ago, before there was a decline in sales for Whirlwind. Additionally, the survey could have been completed by people who are not in the age group that the company will now start to advertise to, which they state is the age group of 10-25. The author needs to complete a new survey that uses an appropriate sample size, a representative group and needs to define terms with detail in order to use it in this argument as proof of the conclusion.
Additionally, the argument propounds that if the company focuses its new sales on the age group of 10--25, which is the age group that is most likely to play video games, then the sales will increase. This statement is an assumption that rests on no validity. The author does not state how this conclusion was discovered; was there an additional survey to find out the approproate age group? was the survey representative? With this statement disproved, the aurhor's conclusion appears again weak and flawed. The author should provide the reader with the proof for this assumption in order to strengthen the argument.
The author uses another assumption to back up the argument when assuming that the decline in sales in the past two years is due to the company Whirlwind. There are many more factors to consider and that need be addressed by the author to make this claim vaild. For example, what if in the past two years there has been an economic crash and unemployment rates are high? This could cause a decrease in sales for all non-necessary items. Also, what are the prices of the video games? Additionally, what if the videogames sold by Whirlwind have a higher price than other videogame companies and that is the cause of the decline in sales in the past two years. The author needs to define the terms used when it comes sales and provide the reader with specific numbers to prove the conclusion to be valid.
The author makes a fair attempt to argue that due to the survey presented, the company Whirlwind can make changes appropriate to increase sales. The last problem with this statement is that the author is predicting the future, which makes for a poor argument. What if these changes are made and sales do not go up because there is a competing company who sells the same games for half the price?
In conclusion, the author should address the flaws in their argument and correct them by adding defined terms, thorough surveys with representative sample sizes, and addressing all the alternative possibilities as to why the company has had a decrease in sales over the past two years. If completed, the author can have a strong argument with a conclusion that is easily validated.
The
author
of the presented
argument
contends that the
sales
of Whirlwind
video
games
is likely to
increase
in the
next
few months due to a recent
survey
that
allowed
the
company
to
make
new
games
with the graphics that their supposed audience wants. The
author
comes
to this
conclusion
by using an
extremely
flawed
argument
. Although the
increase
in graphics and the
change
in advertisement may
help
the
company
increase
sales
, the author's
use
of vague terms, lack of evidence and vast
assumptions
makes
the
conclusion
impossible to validate.
To
begin
, the
author
of the
argument
claims the
conclusion
on a
survey
that is
far too vague. This
survey
is the grounding for the
authors
main
argument
which proclaims that higher graphics are what
video
game players want and
therefore
once the
company
Whirlwind sells such
games
, the
sales
will
dramatically
increase
. The concern with using this
survey
as the base for the
argument
is that there is no sample size
explained
, no
age
group
defined, and no discussion of the timing of the
survey
. What if the
survey
was completed
10 years ago,
before
there was a decline in
sales
for Whirlwind.
Additionally
, the
survey
could have
been completed
by
people
who are not in the
age
group
that the
company
will
now
start
to advertise to, which they state is the
age
group
of 10-25. The
author
needs
to complete a new
survey
that
uses
an appropriate sample size, a representative
group
and
needs
to define terms with detail in order to
use
it in this
argument
as proof of the conclusion.
Additionally
, the
argument
propounds that if the
company
focuses its new
sales
on the
age
group
of 10--25, which is the
age
group
that is
most likely to play
video
games
, then the
sales
will
increase
. This statement is an
assumption
that rests on no validity. The
author
does not state how this
conclusion
was discovered
; was there an additional
survey
to find out the
approproate
age
group
?
was
the
survey
representative? With this statement disproved, the
aurhor
's
conclusion
appears again weak and flawed. The
author
should provide the reader with the proof for this
assumption
in order to strengthen the argument.
The
author
uses
another
assumption
to back up the
argument
when assuming that the decline in
sales
in the
past
two years is due to the
company
Whirlwind. There are
many
more factors to consider and that
need
be addressed
by the
author
to
make
this claim
vaild
.
For example
, what if in the
past
two years there has been an economic crash and unemployment rates are high? This could cause a decrease in
sales
for all non-necessary items.
Also
, what are the prices of the
video
games
?
Additionally
, what if the
videogames
sold by Whirlwind have a higher price than other
videogame
companies
and
that is
the cause of the decline in
sales
in the
past
two years. The
author
needs
to define the terms
used
when it
comes
sales
and provide the reader with specific numbers to prove the
conclusion
to be valid.
The
author
makes
a
fair
attempt to argue that due to the
survey
presented, the
company
Whirlwind can
make
changes
appropriate to
increase
sales
.
The
last problem with this statement is that the
author
is predicting the future, which
makes
for a poor
argument
. What if these
changes
are made
and
sales
do not go up
because
there is a competing
company
who sells the same
games
for half the price?
In
conclusion
, the
author
should address the flaws in their
argument
and correct them by adding defined terms, thorough
surveys
with representative sample sizes, and addressing all the alternative possibilities as to why the
company
has had a decrease in
sales
over the
past
two years. If completed, the
author
can have a strong
argument
with a
conclusion
that is
easily
validated.