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Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. To what extent do you agree or disagree?

Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. NbPN
To play online games is very famous in almost all age-groups and countries. However, many parents hold an opinion that these do not have much curriculum significance but hazardous impacts. I agree with this statement. To begin with, playing more virtual games lead to having negative effects on the player’s health. People who indulge in this activity they do not participate in physical sports. As a result, they become prone to obesity and it's related diseases such as diabetes and high lipid profiles. In other words, it adds to encouraging them to live a sedentary lifestyle. For instance, it was revealed in an experiment by Oxford University that individuals who played consoles had 50% more chances to become diabetic as compared to those who did not. Similarly, sticking to the computer screens to play virtual games makes people addicted to them, especially children. What they do is that they start ignoring their studies because they find to do this exciting. Consequently, it affect their grades at school. These online consoles are designed and developed in a way to attract masses, this is the reason they get attracted to them. To exemplify, a recent study by the London School found out that children who were addicted to PubG performed 40% poorly in class tests in comparison to their counterparts who did not play it at all. To conclude, I believe playing games on the computer or mobile phone have adverse impacts because it promotes people to adopt the none-active living style and affect academic performance of school-goers due to being addicted to these. It is recommended that parents should limit time for children to play these and adults should take part in more physical sports.
To
play
online
games
is
very
famous
in almost all age-groups and countries.
However
,
many
parents hold an opinion that these do not have much curriculum significance
but
hazardous impacts. I
agree
with this statement.

To
begin
with, playing more virtual
games
lead to having
negative
effects on the player’s health.
People
who
indulge in this activity they do not participate in physical sports.
As a result
, they become prone to obesity and it's related diseases such as diabetes and high lipid profiles.
In other words
, it
adds
to encouraging them to
live
a sedentary lifestyle.
For instance
, it
was revealed
in an experiment by Oxford University that individuals
who
played consoles had 50% more chances to become diabetic as compared to those
who
did not.

Similarly
, sticking to the computer screens to
play
virtual
games
makes
people
addicted to them,
especially
children. What they do is that they
start
ignoring their studies
because
they find to do this exciting.
Consequently
, it
affect
their grades at school. These online consoles
are designed
and developed in a way to attract masses, this is the reason they
get
attracted to them. To exemplify, a recent study by the London School found out that children
who
were addicted
to
PubG
performed 40%
poorly
in
class
tests
in comparison
to their counterparts
who
did not
play
it at all.

To conclude
, I believe playing
games
on the computer or mobile phone have adverse impacts
because
it promotes
people
to adopt the none-active living style and affect academic performance of school-goers due to
being addicted
to these. It
is recommended
that parents should limit time for children to
play
these and adults should
take part
in more physical sports.
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IELTS essay Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children.

Essay
  American English
4 paragraphs
284 words
6.5
Overall Band Score
Coherence and Cohesion: 6.5
  • Structure your answers in logical paragraphs
  • ?
    One main idea per paragraph
  • Include an introduction and conclusion
  • Support main points with an explanation and then an example
  • Use cohesive linking words accurately and appropriately
  • Vary your linking phrases using synonyms
Lexical Resource: 5.5
  • Try to vary your vocabulary using accurate synonyms
  • Use less common question specific words that accurately convey meaning
  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
  • Use a variety of complex and simple sentences
  • Check your writing for errors
Task Achievement: 6.5
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
  • Support ideas with relevant, specific examples
Labels Descriptions
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    Currently is not available
  • Meet the criteria
  • Doesn't meet the criteria
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