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Adding a reward system as well, this way players will proactively hop back on for the daily reward. And if they are successfully attracted by it, they will gain knowledge imperceptibly. However, under the same setting and character, the number of objectives is limited, the players will gradually lose the excitement and motivation to continue playing. In this case, brand new settings and characters are required. Players are able to switch between them according to their mind. 理所當然的 there will be more objectives for them to play forever. Ulitmately, 提升自由度 so that players

Adding a reward system as well, this way players will proactively hop back on for the daily reward. And if they are successfully attracted by it, they will gain knowledge imperceptibly. However, under the same setting and character, the number of objectives is limited, the players will gradually lose the excitement and motivation to continue playing. In this case, brand new settings and characters are required. Players are able to switch between them according to their mind. 理所當然的 there will be more objectives for them to play forever. Ulitmately, 提升自由度 so that players 9wGRj
Adding a reward system as well, this way players will proactively hop back on for the daily reward. And if they are successfully attracted by it, they will gain knowledge imperceptibly. However, under the same setting and character, the number of objectives is limited, the players will gradually lose the excitement and motivation to continue playing. In this case, brand new settings and characters are required. Players are able to switch between them according to their mind. 理所當然的 there will be more objectives for them to play forever. Ulitmately, 提升自由度 so that players
Adding a reward system
as well
, this way
players
will
proactively
hop back on for the daily reward. And if they are
successfully
attracted by it, they will gain knowledge
imperceptibly
.
However
, under the same setting and character, the number of objectives
is limited
, the
players
will
gradually
lose the excitement and motivation to continue playing.
In this case
,
brand new
settings and characters
are required
.
Players
are able to switch between them according to their mind.
理所當然的
there will be more objectives for them to play forever.
Ulitmately
,
提升自由度
so
that
players
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IELTS essay Adding a reward system as well, this way players will proactively hop back on for the daily reward. And if they are successfully attracted by it, they will gain knowledge imperceptibly. However, under the same setting and character, the number of objectives is limited, the players will gradually lose the excitement and motivation to continue playing. In this case, brand new settings and characters are required. Players are able to switch between them according to their mind. 理所當然的 there will be more objectives for them to play forever. Ulitmately, 提升自由度 so that players

Essay
  American English
1 paragraphs
92 words
This writing has been penalized,
text can't be
less than 250 words in Task 2
and less than 150 words in Task 1
5.0
Overall Band Score
Coherence and Cohesion: 5.5
  • Structure your answers in logical paragraphs
  • ?
    One main idea per paragraph
  • Include an introduction and conclusion
  • Support main points with an explanation and then an example
  • Use cohesive linking words accurately and appropriately
  • Vary your linking phrases using synonyms
Lexical Resource: 6.0
  • Try to vary your vocabulary using accurate synonyms
  • Use less common question specific words that accurately convey meaning
  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
  • Use a variety of complex and simple sentences
  • Check your writing for errors
Task Achievement: 5.0
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
  • Support ideas with relevant, specific examples
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