The table compares the percentages of mobile phone owners who used 7 different types of features in the UK in the years of 2006, 2008 and 2010.
It is clear that the highest percentage of user used mobile phone to make calls. However, the less popular feature was video recording for the users throughout the period.
In 2006, making calls was the most popular feature at 100%. While playing games and playing music were used by only above 10% users. There were no data for searching the internet and recording video, whereas taking photos and send and receive text messages were at 66% and 73% respectively.
For the remaining features users, top three mobile phone functions saw some changes in terms of their users between the years of 2008 and 2010. There was a dramatic increase in the percentage of users who used mobile to surf the internet from 41% to 73% in 2008 and 2010, a rise of 32% users over two years. The percentages of users who used mobile to play games, music and record video experienced some changes from 42% to 41%, 18% to 26% and 9% to 35% respectively for the same years.
The table compares the
percentages
of mobile phone owners who
used
7
different
types of features in the UK in the years of 2006, 2008 and 2010.
It is
clear
that the highest
percentage
of
user
used
mobile phone to
make
calls.
However
, the less popular
feature
was video recording for the
users
throughout the period.
In 2006, making calls was the most popular
feature
at 100%. While playing games and playing music were
used
by
only
above 10%
users
. There were no data for searching the internet and recording video, whereas taking photos and
send
and receive text messages were at 66% and 73%
respectively
.
For the remaining features
users
, top three mobile phone functions
saw
some
changes
in terms of their
users
between the years of 2008 and 2010. There was a dramatic increase in the
percentage
of
users
who
used
mobile to surf the internet from 41% to 73% in 2008 and 2010, a rise of 32%
users
over two years. The
percentages
of
users
who
used
mobile to play games, music and record video experienced
some
changes
from 42% to 41%, 18% to 26% and 9% to 35%
respectively
for the same years.