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The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003

The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003 XG7k8
The given graph illustrates the rate of people among separated age brackets spending over 10 hours per week playing computer games over the course of 19 years starting in 1984. Looking at the graph, it is immediately obvious that the percentage of people of all age groups experienced an upward trend. Meanwhile, the rate of youngsters aged from 15 to 24 playing games registered the highest level out of 4 groups surveyed. In 1984, the percentage of 15-24 category was at 20%. This figure then underwent a gradual increase to about 25% from 1984 to 1993 before fluctuating markedly and finally peaked at around 50%. A similar pattern could be seen in the proportion of 25-34 age bracket, which rocketed to nearly 30% at the end of the period. At the beginning of the period, the 7-14 group stood at 13%, this was followed by an uneven rise to approximately 33% during the time studied. On the other hand, the proportion of people who are 35 years old show the same development but this pattern experienced more stable increase than that of in 7-14 group.
The
given
graph illustrates the rate of
people
among separated age brackets spending over 10 hours per week playing computer games over the course of 19 years starting in 1984.

Looking at the graph, it is immediately obvious that the percentage of
people
of all age
groups
experienced an upward trend. Meanwhile, the rate of youngsters aged from 15 to 24 playing games registered the highest level out of 4
groups
surveyed.

In 1984, the percentage of 15-24 category was at 20%. This figure then underwent a gradual increase to about 25% from 1984 to 1993
before
fluctuating
markedly
and
finally
peaked at around 50%. A similar pattern could be
seen
in the proportion of 25-34 age bracket, which rocketed to
nearly
30% at the
end
of the period.

At the beginning of the period, the 7-14
group
stood at 13%, this
was followed
by an uneven rise to approximately 33% during the time studied.
On the other hand
, the proportion of
people
who are 35 years
old
show
the same development
but
this pattern experienced more stable increase than that of in 7-14
group
.
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IELTS academic The line chart below shows the percentage of of people in different age groups who played video games more than ten hours a week between 1984 and 2003

Academic
  American English
4 paragraphs
185 words
6.5
Overall Band Score
Coherence and Cohesion: 7.0
  • Structure your answers in logical paragraphs
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    One main idea per paragraph
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    Include an introduction and conclusion
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    Support main points with an explanation and then an example
  • Use cohesive linking words accurately and appropriately
  • ?
    Vary your linking phrases using synonyms
Lexical Resource: 6.0
  • Try to vary your vocabulary using accurate synonyms
  • Use less common question specific words that accurately convey meaning
  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
  • Use a variety of complex and simple sentences
  • Check your writing for errors
Task Achievement: 7.0
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
  • ?
    Support ideas with relevant, specific examples
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