the global sales in billions of dollars of different types of digital games between 2000 and 2006 v.2
the global sales in billions of dollars of different types of digital games between 2000 and 2006 v. 2
the given chart gives information about the worldwide profits in billions of dollars of four detached sort of video games from 2000 to 2006.
From the statistics in the graph, It can be concluded that three out of four global turnover of digital games increased gradually over the period of six years. Global sales of Handheld played a important role in the total profits of video games.
In 2000, there was no sales came from Mobile games and Online games, while the global sales of console games stood at around $6 billion, $5 billion lower than handheld games.
Over the next three years, more and more people played mobile, online and handheld games, with a growth to $15 billion of worldwide sales of handheld games and an increase by about $3 billion of both mobile and online games. By contrast, this figures for console games dropped to under $5 billion at the same time.
In the final years of period, the old trends did not vary. the global profits of Mobile, Online and handheld games grew to around 17, 9 and 7 billion dollars respectively in 2003, whereas console games become the least commonly played, with the global sales of this one fell to just under $3 billion. 
 the
  given
 chart gives information about the worldwide profits in  
billions
 of dollars of four detached  
sort
 of video  
games
 from 2000 to 2006.
From the statistics in the graph, It can  
be concluded
 that three out of four  
global
 turnover of digital  
games
 increased  
gradually
 over the period of six years.  
Global
  sales
 of Handheld played  
a
  important
 role in the total profits of video games.
In 2000, there was no  
sales
 came from Mobile  
games
 and  
Online
  games
, while the  
global
  sales
 of console  
games
 stood at around $6  
billion
, $5  
billion
 lower than handheld games.
Over the  
next
 three years, more and more  
people
 played mobile,  
online
 and handheld  
games
, with a growth to $15  
billion
 of worldwide  
sales
 of handheld  
games
 and an increase by about $3  
billion
 of both mobile and  
online
  games
. By contrast, this figures for console  
games
 dropped to under $5  
billion
 at the same time.
In the final years of period, the  
old
 trends did not vary.  
the
  global
 profits of Mobile,  
Online
 and handheld  
games
 grew to around 17, 9 and 7  
billion
 dollars  
respectively
 in 2003, whereas console  
games
 become the least  
commonly
 played, with the  
global
  sales
 of this one fell to  
just
 under $3  
billion
. 
 1Linking words, meeting the goal of 7 or more
33Repeated words, meeting the goal of 3 or fewer
4Mistakes