the global sales in billions of dollars of different types of digital games between 2000 and 2006 v.2
the global sales in billions of dollars of different types of digital games between 2000 and 2006 v. 2
the given chart gives information about the worldwide profits in billions of dollars of four detached sort of video games from 2000 to 2006.
From the statistics in the graph, It can be concluded that three out of four global turnover of digital games increased gradually over the period of six years. Global sales of Handheld played a important role in the total profits of video games.
In 2000, there was no sales came from Mobile games and Online games, while the global sales of console games stood at around $6 billion, $5 billion lower than handheld games.
Over the next three years, more and more people played mobile, online and handheld games, with a growth to $15 billion of worldwide sales of handheld games and an increase by about $3 billion of both mobile and online games. By contrast, this figures for console games dropped to under $5 billion at the same time.
In the final years of period, the old trends did not vary. the global profits of Mobile, Online and handheld games grew to around 17, 9 and 7 billion dollars respectively in 2003, whereas console games become the least commonly played, with the global sales of this one fell to just under $3 billion.
the
given
chart gives information about the worldwide profits in
billions
of dollars of four detached
sort
of video
games
from 2000 to 2006.
From the statistics in the graph, It can
be concluded
that three out of four
global
turnover of digital
games
increased
gradually
over the period of six years.
Global
sales
of Handheld played
a
important
role in the total profits of video games.
In 2000, there was no
sales
came from Mobile
games
and
Online
games
, while the
global
sales
of console
games
stood at around $6
billion
, $5
billion
lower than handheld games.
Over the
next
three years, more and more
people
played mobile,
online
and handheld
games
, with a growth to $15
billion
of worldwide
sales
of handheld
games
and an increase by about $3
billion
of both mobile and
online
games
. By contrast, this figures for console
games
dropped to under $5
billion
at the same time.
In the final years of period, the
old
trends did not vary.
the
global
profits of Mobile,
Online
and handheld
games
grew to around 17, 9 and 7
billion
dollars
respectively
in 2003, whereas console
games
become the least
commonly
played, with the
global
sales
of this one fell to
just
under $3
billion
.
1Linking words, meeting the goal of 7 or more
33Repeated words, meeting the goal of 3 or fewer
4Mistakes