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The given bar graphs shows the trends of gaming using electronics in South Korea in 2006

The given bar graphs shows the trends of gaming using electronics in South Korea in 2006 1a7KW
The given bar graphs shows the trends of gaming using electronics in South Korea in 2006. From the two graphs, the first illustrates the fraction of total gamers in separate age groups, whereas the second potrays the type of the game that is preffered by the gamers. The age group of 20-29 were having the highest percentage of gamers in both genders, while role playing games was chosen the most by the gamers. Males were dominant gamers in all age groups where most of the percentage of gamers were in the age group 20-29. Females also had the most gamers in that specific age group while females above 30 had the least percentage. Men above the age 30 added up approximately 10% of the total gamers while boys under age 12 had the least fraction of gamers among males, near to 10% whereas girls in the similar age group had a value under 5%. The age group of 13-19 had a fraction of a little below 10% and 20% for male and female gamers respectively. The most preffered game was role playing games where almost 50% gamers preffered the same. Action games was chosen by 20% while strategy games was selected over the other games by approximately 20% gamers. Only 10% of the gamers played simulation games while the fraction of gamers who played games other than the list was negligible.
The
given
bar graphs
shows
the trends of gaming using electronics in South Korea in 2006. From the two graphs, the
first
illustrates the
fraction
of total gamers in separate
age
groups
, whereas the second
potrays
the type of the game
that is
preffered
by the gamers.

The
age
group
of 20-29 were having the highest percentage of gamers in both genders, while
role playing
games
was chosen
the most by the gamers.

Males were dominant gamers in all
age
groups
where most of the percentage of gamers were in the
age
group
20-29. Females
also
had the most gamers in that specific
age
group
while females above 30 had the least percentage.
Men
above the
age
30
added
up approximately 10% of the total gamers while boys under
age
12 had the least
fraction
of gamers among males, near to 10% whereas girls in the similar
age
group
had a value under 5%. The
age
group
of 13-19 had a
fraction
of a
little
below 10% and 20% for male and female gamers
respectively
.

The most
preffered
game was
role playing
games
where almost 50% gamers
preffered
the same. Action
games
was chosen
by 20% while strategy
games
was selected
over the other
games
by approximately 20% gamers.
Only
10% of the gamers played simulation
games
while the
fraction
of gamers who played
games
other than the list was negligible.
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IELTS academic The given bar graphs shows the trends of gaming using electronics in South Korea in 2006

Academic
  American English
4 paragraphs
231 words
6.0
Overall Band Score
Coherence and Cohesion: 7.0
  • Structure your answers in logical paragraphs
  • ?
    One main idea per paragraph
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    Include an introduction and conclusion
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    Support main points with an explanation and then an example
  • Use cohesive linking words accurately and appropriately
  • ?
    Vary your linking phrases using synonyms
Lexical Resource: 5.0
  • Try to vary your vocabulary using accurate synonyms
  • Use less common question specific words that accurately convey meaning
  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
  • Use a variety of complex and simple sentences
  • Check your writing for errors
Task Achievement: 5.0
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
  • ?
    Support ideas with relevant, specific examples
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