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 The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph compares the worldwide turnover for four kinds of electronic games for a period of seven years, starting from 2000 to 2006. Overall, it can be observed that sales for most of the digital games experienced an upward trend, except for console games. Handheld games had by far the highest number of sales throughout this period. In 2000, the sales figure for handheld games was close to 10 billion dollars, this figure rose gradually to reach its peak at slightly under 18 billion dollars. In contrast, at 6 billion dollars sales figure, console games were the second most popular games in year 2000. Between 2000 and 2006, this figure continued to drop to hit its lowest point of less than 3 billion dollars. Global sales for online games and mobile phone games followed a similar pattern with both sales numbers went up considerably for the first 6 years. By the seventh year, sales revenues for both types of games were over 6 billion dollars.
The bar graph compares the worldwide turnover for four kinds of electronic
games
for a period of seven years, starting from 2000 to 2006.
Overall
, it can
be observed
that
sales
for most of the digital
games
experienced an upward trend,
except for
console
games
. Handheld
games
had by far the highest number of
sales
throughout this period.

In 2000, the
sales
figure
for handheld
games
was close to 10
billion
dollars
, this
figure
rose
gradually
to reach its peak at
slightly
under 18
billion
dollars
.
In contrast
, at 6
billion
dollars
sales
figure
, console
games
were the second most popular
games
in
year
2000. Between 2000 and 2006, this
figure
continued to drop to hit its lowest point of less than 3
billion
dollars.

Global
sales
for online
games
and mobile phone
games
followed a similar pattern with both
sales
numbers went up
considerably
for the
first
6 years. By the seventh
year
,
sales
revenues for both types of
games
were over 6
billion
dollars
.
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IELTS academic The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

Academic
  American English
3 paragraphs
166 words
6.5
Overall Band Score
Coherence and Cohesion: 7.0
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Lexical Resource: 6.0
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Grammatical Range: 6.5
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Task Achievement: 7.0
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