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The bar chart illustrates the amout in dollars from global games sales of 4 different categories namely moblie phone, online, console and handheld over a 6-year period, starting from 2000.

The bar chart illustrates the amout in dollars from global games sales of 4 different categories namely moblie phone, online, console and handheld over a 6-year period, starting from 2000. gWYpD
The bar chart illustrates the amount in dollars from global games sales of 4 different categories namely mobile phone, online, console and handheld over a 6-year period, starting from 2000. Overall, the sales of handheld games took the lead over the period give, while the figure for Console dropped slightly. In addition, the turnover In 2000, the worldwide turnover of handheld games was the biggest figure with approximately 12$ billion, and far higher than the console with 6$ billion. Meanwhile, the global sales of mobile games and online games did not appear until 2002, these figure rise noticeably to nearly 1$ billion. In the next 3 years, there was a significant increase in sales of mobile games and online games by over 3$ billion and roughly 2, 9$ billion respectively. Similarly, the turnover of handheld rose slightly to 15$ billion, whereas the figure for console dipped minimally to 4$ billion. In 2006, the global sales of handheld games increased markedly to nearly 18$ billion, 2 times as high as online games in second place with 9$ billion and mobile phone games in the third place with 7$ billion. In contrast, global sales of console games decreased remarkably to the lowest of 4 categories at around 2, 5$ billion.
The bar chart illustrates the amount in dollars from
global
games
sales
of 4
different
categories
namely
mobile phone,
online
,
console
and handheld over a 6-year period, starting from 2000.

Overall
, the
sales
of handheld
games
took the lead over the period give, while the
figure
for
Console
dropped
slightly
.
In addition
, the turnover In 2000, the worldwide turnover of handheld
games
was the biggest
figure
with approximately
12$
billion
, and far higher than the
console
with
6$
billion
. Meanwhile, the
global
sales
of mobile
games
and
online
games
did not appear until 2002, these
figure
rise
noticeably
to
nearly
1$
billion
. In the
next
3 years, there was a significant increase in
sales
of mobile
games
and
online
games
by over
3$
billion
and roughly 2,
9$
billion
respectively
.
Similarly
, the turnover of handheld rose
slightly
to
15$
billion
, whereas the
figure
for
console
dipped
minimally
to
4$
billion.

In 2006, the
global
sales
of handheld
games
increased
markedly
to
nearly
18$
billion
, 2 times as high as
online
games
in second place with
9$
billion
and mobile phone
games
in the third place with
7$
billion
.
In contrast
,
global
sales
of
console
games
decreased
remarkably
to the lowest of 4 categories at around 2,
5$
billion
.
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IELTS academic The bar chart illustrates the amout in dollars from global games sales of 4 different categories namely moblie phone, online, console and handheld over a 6-year period, starting from 2000.

Academic
  American English
3 paragraphs
208 words
6.0
Overall Band Score
Coherence and Cohesion: 7.0
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