The given table illustrates the popularity of various mobile phone features amongst its’ users every even year three times, starting from 2006.
All in all, except for making calls and playing games, all remaining phone features percentage of usage increased throughout the surveyed time frame. Meanwhile, the popularity of the given functions witnessed slight fluctuations with the exceptions of playing games and recording videos.
Closer investigation in customer’s phone habits reveals that the percentage of these audio-visual equipment users that use them to conduct calls remains at an all time high despite undergoing a small dip, registering 100 percent, 100 percent and 99 percent in 2006, 2008 and 2010 respectively. The figures for those playing video games on these smartphones also experienced the same decrease with a surge between the 2006 – 2008 period and a decline in 2010, specifically a mere 17 percent in 2006 to a staggering 42 percent in 2008 and 41 percent in 2010.
The aforementioned rise is also evident in searching the web and recording videos in the 2008-2010 era, with a very large margin of difference of 32 percent and 26 percent respectively.
Finally, the two aforementioned phone habits also strike other similarities, both beginning with no recorded data in 2006 to ending the surveyed time period with 73 percent and 35 percent respectively.
The
given
table illustrates the popularity of various mobile
phone
features amongst
its’
users every even year three
times
, starting from 2006.
All in all,
except for
making calls and playing games, all remaining
phone
features percentage of usage increased throughout the surveyed
time
frame. Meanwhile, the popularity of the
given
functions witnessed slight fluctuations with the exceptions of playing games and recording videos.
Closer investigation in customer’s
phone
habits reveals that the percentage of these audio-visual equipment users that
use
them to conduct calls remains at an all
time
high despite undergoing a
small
dip, registering 100
percent
, 100
percent
and 99
percent
in 2006, 2008 and 2010
respectively
. The figures for those playing video games on these smartphones
also
experienced the same decrease with a surge between the 2006 – 2008 period and a decline in 2010,
specifically
a mere 17
percent
in 2006 to a staggering 42
percent
in 2008 and 41
percent
in 2010.
The aforementioned rise is
also
evident in searching the web and recording videos in the 2008-2010 era, with a
very
large margin of difference of 32
percent
and 26
percent
respectively
.
Finally
, the two aforementioned
phone
habits
also
strike other similarities, both beginning with no recorded data in 2006 to ending the surveyed
time
period with 73
percent
and 35
percent
respectively
.