One of the most conspicuous trends in today's world is teenagers playing video games instead of playing in the outdoors. Many parents are worried with the decline in daily exercise and cognitive skills. As such, there are both merits and demerits for this trend, this essay will explain the drawbacks of this development and explain them in detail.
Firstly, students have a lot of leisure time and playing interactive computer games can kill the boredom. In addition, youngsters have the tendency to accept the challenge and break personal records and this is the major reason for virtual gaming addiction. For instance, a recent survey suggests that to gain instant fame and easy money console games is the easiest option available. Needless to say, to challenge opponents and to create personal records without physical stain are the reasons for gaming addiction.
Secondly, there are some pitfalls that can overwhelm the potential benefits of this trend. Most of the parent's are worried about their children's decline in daily physical activities and social cognitive abilities. Moreover, virtual reality has been taken over by augmented reality and every individual, enjoys the virtual gaming more interactive compared to the physical games. For example, console games like Xbox and PlayStation increasing in demand after introducing virtual games. Hence, young students are more attracted to console games and enjoy the creativity of designing their own games and rules.
In conclusion, one can clearly understand that innovations in gaming have gone from reality to Virtuality and this leads to decline in socializing skills in peer school goers. Finally, the role of virtual reality is too dire to ignore in this trend. 
One of the most conspicuous  
trends
 in  
today
's world is  
teenagers
 playing video  
games
  instead
 of playing in the outdoors.  
Many
 parents  
are worried
 with the decline in daily exercise and cognitive  
skills
. As such, there are both merits and demerits for this  
trend
, this essay will  
explain
 the drawbacks of this development and  
explain
 them in detail. 
Firstly
, students have  
a lot of
 leisure time and playing interactive computer  
games
 can kill the boredom.  
In addition
, youngsters have the tendency to accept the challenge and break personal records and this is the major reason for virtual  
gaming
 addiction.  
For instance
, a recent survey suggests that to gain instant fame and easy money console  
games
 is the easiest option available. Needless to say, to challenge opponents and to create personal records without physical stain are the reasons for  
gaming
 addiction. 
Secondly
, there are  
some
 pitfalls that can overwhelm the potential benefits of this  
trend
. Most of the  
parent's
  are worried
 about their children's decline in daily physical activities and social cognitive abilities.  
Moreover
, virtual  
reality
 has  
been taken
 over by augmented  
reality
 and every individual, enjoys the virtual  
gaming
 more interactive compared to the physical  
games
.  
For example
, console  
games
 like Xbox and PlayStation increasing in demand after introducing virtual  
games
.  
Hence
, young students are more attracted to console  
games
 and enjoy the creativity of designing their  
own
  games
 and  
rules
. 
In conclusion
, one can  
clearly
 understand that innovations in  
gaming
 have gone from  
reality
 to Virtuality and this leads to decline in socializing  
skills
 in peer school goers.  
Finally
, the role of virtual  
reality
 is too dire to  
ignore
 in this  
trend
. 
9Linking words, meeting the goal of 7 or more
9Repeated words, meeting the goal of 3 or fewer
9Mistakes