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Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem?

Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem? QYJx
Since the dawn of time, experts from both the developing and developed world profoundly debated regarding vital inclination of pupils on the computer games in lieu of attempting sports games. There are numerous etiologies behind this trend and manifold attainable and plausible ruses can be suggested to resolve this cumbersome issue. On the one hand, there is ample evidence that supports that these computer-based games have been catering to users about summit level of excitement and threshold experience while playing by means of the optimum audio-visual system and attracting story plots. The fundamental reason behind this is that students want to acquire relaxation from their daily study routines and these games consummately fulfil their expectations. Also, to compensate their rigid yearns in relation of enjoyments, these computer games provide enormous options. To cite an example, recent empirical research by IBM corporation demonstrated that during the last decade, the sales of technology based games: PUBG; Counter Strike; Super Mario and Total Overdose have been flourished and reached its peak in a number of nations. Notwithstanding, there is a case that this approach has raised the concern of intellectuals, mutlifarious innovative solutions like constant awareness can be curbed and curtailed this predicament. This is largely because students are not known to the sabotage impacts of computer games and benevolent outcomes of sports games. Thus, with the help of several awareness camps amid various institutions, the right message can be effectively conveyed. For instance, the regime of Gujarat state has lauched the scheme namely “Play Gujarat, Win Gujarat” and under this, such awareness drives have been implemented across the state which yield into drastic change of pupils habits. In conclusion, as a plethora of people certainly perceive that due to extraordinary features of the computer games, the recordable attraction of pupils towards it have been measured, by illustrating awareness among students this problem can be handled appropriately.
Since the dawn of time, experts from both the developing and developed world
profoundly
debated regarding vital inclination of pupils on the computer
games
in lieu of attempting sports
games
. There are numerous etiologies behind this trend and manifold attainable and plausible ruses can
be suggested
to resolve this cumbersome issue.

On the one hand, there is ample evidence that supports that these computer-based
games
have been catering to users about summit level of excitement and threshold experience while playing by means of the optimum audio-visual system and attracting story plots. The fundamental reason behind this is that students want to acquire relaxation from their daily study routines and these
games
consummately
fulfil their expectations.
Also
, to compensate their rigid yearns in relation of enjoyments, these computer
games
provide enormous options. To cite an example, recent empirical research by IBM corporation demonstrated that during the last decade, the sales of technology based
games
: PUBG; Counter Strike; Super Mario and Total Overdose have
been flourished
and reached its peak in a number of nations.

Notwithstanding, there is a case that this approach has raised the concern of intellectuals,
mutlifarious
innovative solutions like constant
awareness
can
be curbed
and curtailed this predicament. This is
largely
because
students are not known to the sabotage impacts of computer
games
and benevolent outcomes of sports
games
.
Thus
, with the
help
of several
awareness
camps amid various institutions, the right message can be
effectively
conveyed.
For instance
, the regime of Gujarat state has
lauched
the scheme
namely
“Play Gujarat, Win Gujarat” and under this, such
awareness
drives have
been implemented
across the state which yield into drastic
change
of pupils habits.

In conclusion
, as a plethora of
people
certainly
perceive that due to extraordinary features of the computer
games
, the recordable attraction of pupils towards it have
been measured
, by illustrating
awareness
among students this problem can
be handled
appropriately
.
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IELTS essay Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem?

Essay
  American English
4 paragraphs
314 words
6.0
Overall Band Score
Coherence and Cohesion: 6.0
  • Structure your answers in logical paragraphs
  • ?
    One main idea per paragraph
  • Include an introduction and conclusion
  • Support main points with an explanation and then an example
  • Use cohesive linking words accurately and appropriately
  • Vary your linking phrases using synonyms
Lexical Resource: 5.0
  • Try to vary your vocabulary using accurate synonyms
  • Use less common question specific words that accurately convey meaning
  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
  • Use a variety of complex and simple sentences
  • Check your writing for errors
Task Achievement: 6.5
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
  • Support ideas with relevant, specific examples
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