Many people, and children in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.
On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context. Furthermore, it has been shown that computer simulation games can improve users’ motor skills and help to prepare them for real-world tasks, such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school, when homework is sacrificed for a few more hours on the computer or console. The rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise that often accompany gaming addiction.
In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits. 
 Many
  people,
 and children  
in particular
, enjoy playing computer  
games
. While I accept that these  
games
 can  
sometimes
 have a  
positive
 effect on the  
user
, I believe that they are more likely to have a harmful impact.
On the one hand, video  
games
 can be both entertaining and educational.  
Users
, or gamers,  
are transported
 into virtual worlds which are  
often
 more exciting and engaging than real-life pastimes. From an educational perspective, these  
games
 encourage imagination and creativity,  
as well
 as concentration, logical thinking and  
problem solving
, all of which are useful  
skills
 outside the gaming context.  
Furthermore
, it has  
been shown
 that computer simulation  
games
 can  
improve
  users’
 motor  
skills
 and  
help
 to prepare them for real-world tasks, such as flying a  
plane
. 
However
, I would argue that these benefits  
are outweighed
 by the drawbacks. Gaming can be  
highly
 addictive  
because
  users
 are  
constantly
  given
 scores, new targets and frequent rewards to  
keep
 them playing.  
Many
 children  
now
 spend hours each day trying to progress through the levels of a game or to  
get
 a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school, when homework  
is sacrificed
 for a few more hours on the computer or console. The rise in obesity in recent years has  
also
  been linked
 in part to the sedentary lifestyle and lack of exercise that  
often
 accompany gaming addiction. 
In conclusion
, it seems to me that the potential  
dangers
 of video  
games
 are more significant than the possible benefits.