At an outside of millennium. Since the 21st century is commenced, technology plays a pivotal role in human lives. Whatever we want is now available with the use of fingertip. indeed, dear are favourable impacts of technology but also it has more drawbacks here I am fully bolster the statement and provides relevant examples. To commence with, tech era is panacea for everything as it minimize the time. On Other hand it gives invitations to predominant menace due to the fact of the dearth of knowledge. According to the research conducted by social dilemma data shows that more than 3 million people died because of online scam or a victim of organised crime. For instance, fishing is the common term for making fool the netizens as well as making friendship on social sites by fake identity. Moreover, by recording obscene of any individual can hurt and can take a unnecessary step. Furthermore, teenagers are so addicted that they cannot control their emotions and past time in front of screen plethora of fears the fun fact is that only a minority of designer and engineers are deciding that what netezens should do. For example, the suggestion provides online are based on our recent search so we can spend more time on screen by that they can make money one can only scroll down and scroll up and this can lead anyone to mental stress. Subsequently, according to the article published in Times of India to out of 50 children dies because of gaming addiction every year another reason is that they enroll themselves with Pro membership which take exorbitant charged that parents have to suffer.
At an outside of millennium. Since the 21st century
is commenced
, technology plays a pivotal role in human
lives
. Whatever we want is
now
available with the
use
of fingertip.
indeed
, dear are
favourable
impacts of technology
but
also
it has more drawbacks here I am
fully
bolster
the statement and provides relevant examples. To commence with, tech era is panacea for everything as it minimize the
time
. On Other hand it gives invitations to predominant menace due to the fact of the dearth of knowledge. According to the research conducted by social dilemma data
shows
that more than 3 million
people
died
because
of online scam or a victim of
organised
crime.
For instance
, fishing is the common term for making fool the netizens
as well
as making friendship on social sites by fake identity.
Moreover
, by recording obscene of any individual can hurt and can take
a
unnecessary step.
Furthermore
,
teenagers
are
so
addicted that they cannot control their emotions and past
time
in front of screen plethora of fears the fun fact is that
only
a minority of designer and engineers are deciding that what
netezens
should do.
For example
, the suggestion provides online
are based
on our recent search
so
we can spend more
time
on screen by that they can
make
money one can
only
scroll down and scroll up and this can lead anyone to mental
stress
.
Subsequently
, according to the article published in
Times
of India to out of 50 children
dies
because
of gaming addiction every year another reason is that they enroll themselves with Pro membership which take exorbitant charged that parents
have to
suffer.