Computers today are most common and their gaming aspect is a cult among the teenagers. Computer games are considered to have numerous bad effects, but I think if used in moderation they can be used as an effective tool for learning and development.
Computer games are considered as a social evil in the society as they are associated with the dogma of time-wasting for school going students. To some extent, that may be true but everything about these games is not negative. Computer games help younger children to develop good hand-eye coordination which is crucial in their early stages. They are also full of fantasies which eventually aid in developing children' brains to be more imaginative and innovative.
On the other hand, spending a long time on the computer not only wastes valuable time but also renders users physically inactive. Health hazards associated to this mainly includes obesity, weak eyes, lower back problems and so on. Apart from this, cognitive development, which is critical during childhood, tends to go for toss thanks to increased addiction to gaming. These problems are a cause of concern among parents.
To curb their negative aspects, parents should keep strict control over the time children are exposed to these games and should promote engagement in physical and brain games. In fact, game producing companies have also realised this and have started preparing gaming consoles which involve more physical movement, suggesting that everyone is doing their bit to promote the positive aspects of this innovation.
To conclude, there are always two sides associated with everything: one affirmative and the other negative. It all comes down to how you want to utilise the potential of any innovation.
Computers
today
are most common and their gaming aspect is a cult among the
teenagers
. Computer
games
are considered
to have numerous
bad
effects,
but
I
think
if
used
in moderation they can be
used
as an effective tool for learning and development.
Computer
games
are considered
as a social evil in the society as they
are associated
with the dogma of time-wasting for school going students. To
some
extent, that may be true
but
everything about these
games
is not
negative
. Computer
games
help
younger children to develop
good
hand-eye coordination which is crucial in their early stages. They are
also
full of fantasies which
eventually
aid in developing children' brains to be more imaginative and innovative.
On the other hand
, spending a long time on the computer not
only
wastes valuable time
but
also
renders users
physically
inactive. Health hazards associated to this
mainly
includes obesity, weak eyes,
lower back problems and
so
on. Apart from this, cognitive development, which is critical during childhood, tends to go for toss thanks to increased addiction to gaming. These problems are a cause of concern among parents.
To curb their
negative
aspects, parents should
keep
strict control over the time children
are exposed
to these
games
and should promote engagement in physical and brain
games
. In fact, game producing
companies
have
also
realised
this and have
started
preparing gaming consoles which involve more physical movement, suggesting that everyone is doing their bit to promote the
positive
aspects of this innovation.
To conclude
, there are always two sides associated with everything: one affirmative and the other
negative
. It all
comes
down to how you want to
utilise
the potential of any innovation.