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Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. Summarise the information by selecting and reporting the main features and make comparisons where relevant.

Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. al1Rm
The given data illustrate the percentage of Korean video games with respect to the age of players, gender and best selling electronic games in 2003 in the form of pie charts. It is clear that the people belonging to the age group 18-35 are most involved in playing video games. Approximately, three-fourths of the females are found to be game lovers. Among all the games, action games are the most popular ones. Firstly, looking at the age of the players, 23% of the players are over 35 years of age whereas the maximum users account for 42% belong to the age group of 18-35. The other 35% of the video gamers are below 18 years of age. Secondly, men are observed to be the least active game players resulting in 28% only. Lastly, among the best selling electronic games, 42% of the players buy action games. The second most popular game (21%) is sports. The rest of the players are interested in buying role-play, educational as well as racing games. A few populations (6%) of gamers also buy some other electronic games.
The
given
data illustrate the percentage of Korean video
games
with respect to the
age
of
players
, gender and
best selling
electronic
games
in 2003 in the form of pie charts.

It is
clear
that the
people
belonging to the
age
group 18-35 are most involved in playing video
games
. Approximately, three-fourths of the females
are found
to be game lovers. Among all the
games
, action
games
are the most popular ones.

Firstly
, looking at the
age
of the
players
, 23% of the
players
are over 35 years of
age
whereas the maximum users account for 42% belong to the
age
group of 18-35. The other 35% of the video gamers are below 18 years of
age
.
Secondly
,
men
are observed
to be the least active game
players
resulting in 28%
only
.

Lastly
, among the
best selling
electronic
games
, 42% of the
players
buy
action
games
. The second most popular game (21%) is sports. The rest of the
players
are interested
in buying role-play, educational
as well
as racing
games
. A few populations (6%) of gamers
also
buy
some
other electronic
games
.
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IELTS academic Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003.

Academic
  American English
4 paragraphs
182 words
6.0
Overall Band Score
Coherence and Cohesion: 7.0
  • Structure your answers in logical paragraphs
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    One main idea per paragraph
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    Vary your linking phrases using synonyms
Lexical Resource: 5.5
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  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
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  • Check your writing for errors
Task Achievement: 5.5
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
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    Support ideas with relevant, specific examples
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