6.5band
The following charts illustrate the information about players of electronic games in South Korea in 2003. Write a passage the charts. The information about South Korean playing computer games in 2003 is showed in the charts. Overall, the young male gamers accounted for the highest portion in 2003 while action was the dominant type of games bought by customers in South Korea.
In the age chart, people aged under 18 and from 18 to 3...