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The chart show that time spent on two devices according to various categories. Describe the main features and make comparisons where relevant.

The chart show that time spent on two devices according to various categories. Describe the main features and make comparisons where relevant. bYrp3
The two pie charts depict the percentage of time spent on smartphones and tablets as per 6 different categories of software, ranging from games to social networking, utilities, and several others. At first glance, it is clear that there are three categories for each device that make up the bulk of the time spent using them; the remaining three categories for either smartphones or tablets account for roughly a quarter of their usage. In greater detail, gaming makes up about a third of the time people spend on their smartphones while the same purpose accounts for more than a half of people's time on tablets. However, when it comes to social media apps smartphone users spend twice as much time with these softwares than tablet users, at 30% of the total. Furthermore, there is a significant difference in the use of time for utility apps between these two devices at 20% and 3% respectively for smartphones vs tablets. Conversely, apps for music and videos are used 5% more for tablets than smartphones at 13%. News apps make up a small proportion for both devices at just 3% and 4%. The remaining small amounts of time are made up by using other various apps. In summary, it can be seen that the majority of time users spend on these devices is for entertainment, gaming, social networking, and music and video.
The two pie charts depict the percentage of
time
spent on smartphones and tablets as per 6
different
categories of software, ranging from games to social networking, utilities, and several others.

At
first
glance, it is
clear
that there are three categories for each
device
that
make
up the bulk of the
time
spent using them; the remaining three categories for either smartphones or tablets account for roughly a quarter of their usage.

In greater detail, gaming
makes
up about a third of the
time
people
spend on their smartphones while the same purpose accounts for more than a half of
people
's
time
on tablets.
However
, when it
comes
to social media apps smartphone users spend twice as much
time
with these
softwares
than tablet users, at 30% of the total.

Furthermore
, there is a significant difference in the
use
of
time
for utility apps between these two
devices
at 20% and 3%
respectively
for smartphones vs tablets.
Conversely
, apps for music and videos are
used
5% more for tablets than smartphones at 13%. News apps
make
up a
small
proportion for both
devices
at
just
3% and 4%. The remaining
small
amounts of
time
are made
up by using other various apps.

In summary, it can be
seen
that the majority of
time
users spend on these
devices
is for entertainment, gaming, social networking, and music and video.
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IELTS academic The chart show that time spent on two devices according to various categories. Describe the main features and make comparisons where relevant.

Academic
  American English
5 paragraphs
229 words
6.0
Overall Band Score
Coherence and Cohesion: 5.5
  • Structure your answers in logical paragraphs
  • ?
    One main idea per paragraph
  • ?
    Include an introduction and conclusion
  • ?
    Support main points with an explanation and then an example
  • Use cohesive linking words accurately and appropriately
  • ?
    Vary your linking phrases using synonyms
Lexical Resource: 5.5
  • Try to vary your vocabulary using accurate synonyms
  • Use less common question specific words that accurately convey meaning
  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.5
  • Use a variety of complex and simple sentences
  • Check your writing for errors
Task Achievement: 6.5
  • Answer all parts of the question
  • ?
    Present relevant ideas
  • Fully explain these ideas
  • ?
    Support ideas with relevant, specific examples
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