The chart show spent time on smartphones and tablets.
The chart show spent time on smartphones and tablets. OMj37
The provided two two pie charts illustrate the time invest on two electronic devices, which are smartphones and tablets. Units are measured in percentages.
Overall, it can be seen that the most of people are spent precious time on the games, while the least number of people spent minimal time on the News.
Looking at the graph in detail, The highest number of people are using smartphones to play the games is 35 percent. However, for social networking, 29 percent of citizens, who are using smartphones. In contrast, A third of people, who are utilizin smartphones in a good way. On the other hand, News, other, and music and video, they have ranged between 3 percent to 8 percent of spending their time on the smartphones.
Analyzing the category of tablets, The number of laymen are spending their worth time on games is above half. Nevertheless, the crowds are spending their time on others, which is below one in ten. On contradict view, for utilities and news, they are almost half to compare other, it is around four percent. Eventually, The mankind spending equally time on music and videos and social networking, which is approximately 14 percent, respectively
The provided
two two
pie charts illustrate the
time
invest on two electronic devices, which are smartphones and tablets. Units
are measured
in percentages.
Overall
, it can be
seen
that the most of
people
are spent
precious
time
on the games, while the least number of
people
spent minimal
time
on the News.
Looking at the graph in detail, The highest number of
people
are using smartphones to play the games is 35
percent
.
However
, for social networking, 29
percent
of citizens, who are using smartphones.
In contrast
, A third of
people
, who are
utilizin
smartphones in a
good
way. On the
other
hand, News,
other
, and music and video, they have ranged between 3
percent
to 8
percent
of
spending
their
time
on the smartphones.
Analyzing the category of tablets, The number of laymen
are
spending
their worth
time
on games is above half.
Nevertheless
, the crowds are
spending
their
time
on others, which is below one in ten. On contradict view, for utilities and news, they are almost half to compare
other
, it is around four
percent
.
Eventually
, The mankind
spending
equally
time
on music and videos and social networking, which is approximately 14
percent
,
respectively