The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. 1Mk7
The bar chart illustrates the information about the international sales of four different platforms of digital games (mobile phone games, online, console and handheld games) from 2000 to 2006. Units are measured in billions of dollars.
Overall, sales of mobile phones, online and handheld games rose annually, while there was a gradual decrease in the sale of console games.
In 2000, the figure for console games stood at nearly $6 billion, while there was a significant increase to around $11 billion in the market of handheld game devices. Sales of mobile and online games were not presented in that year. In 2003, having reached around 16 billions of dollars, handheld games were the most popular in the international markets, while there was a slight decrease by $2 billion in the figure for the console. With respect to mobile phones and online games, they started to be sold with around 3 and 2 respectively.
In 2006, sales of handheld games rose to 17 billions of dollars which were the highest point in that year, while the figures for online and mobile phone reached to 9 and 7 billion dollars respectively. In contrast, regarding the console games, it dropped to its lowest point, at around $2. 5 billion.
The bar chart illustrates the information about the international
sales
of four
different
platforms of digital
games
(mobile
phone
games
,
online
,
console
and handheld
games)
from 2000 to 2006. Units
are measured
in
billions
of dollars.
Overall
,
sales
of mobile
phones
,
online
and handheld
games
rose
annually
, while there was a gradual decrease in the
sale
of
console
games.
In 2000, the figure for
console
games
stood at
nearly
$6
billion
, while there was a significant increase to
around
$11
billion
in the market of handheld game devices.
Sales
of mobile and
online
games
were not presented in that year. In 2003, having reached
around
16
billions
of dollars, handheld
games
were the most popular in the international markets, while there was a slight decrease by $2
billion
in the figure for the
console
. With respect to mobile
phones
and
online
games
, they
started
to
be sold
with
around
3 and 2
respectively
.
In 2006,
sales
of handheld
games
rose to 17
billions
of dollars which were the highest point in that year, while the figures for
online
and mobile
phone
reached to 9 and 7
billion
dollars
respectively
.
In contrast
, regarding the
console
games
, it dropped to its lowest point, at
around
$2. 5
billion
.