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The bar graph illustrates the worldwide sales of four varieties of digital games (mobile phone games, online games, console games and, handheld games) between 2000 and 2006.

The bar graph illustrates the worldwide sales of four varieties of digital games (mobile phone games, online games, console games and, handheld games) between 2000 and 2006. PV76J
The bar graph illustrates the worldwide sales of four varieties of digital games (mobile phone games, online games, console games and, handheld games) between 2000 and 2006. Overall, it can be clearly seen that handheld games were the most sold-out games and they became increasingly more popular over the years. Similarly, the sales of online games and mobile phone games increased whilst the sale of console games declined during the six year period. In 2000, handheld games and console games were sold for approximately 12 billion USD and 6 billion USD respectively. Handheld games continued to increase in sales and reached peak sales of around 17 billion USD in 2006. By contrast, the sales of console games decreased steadily and plummeted to around 3 USD in 2006. Online games started becoming available in 2001 and their sales increased steadily over the years. Mobile games hit the market in the following year and saw an increase in sales in the next four years. Whereas in 2001 online games worth a little over 1 billion USD were sold, their sales hit 8. 5 billion USD in 2006. On the other hand, the sales of mobile phone games rose from 2 billion USD in 2002 to over 7 billion USD in 2006.
The bar graph illustrates the worldwide
sales
of four varieties of digital
games
(mobile phone
games
,
online
games
,
console
games
and, handheld
games)
between 2000 and 2006.

Overall
, it can be
clearly
seen
that handheld
games
were the most sold-out
games and
they became
increasingly
more popular
over
the years.
Similarly
, the
sales
of
online
games
and mobile phone
games
increased whilst the
sale
of
console
games
declined during the six
year
period. In 2000, handheld
games
and
console
games
were sold
for approximately 12
billion
USD and 6
billion
USD
respectively
. Handheld
games
continued to increase in
sales
and reached peak
sales
of around 17
billion
USD in 2006. By contrast, the
sales
of
console
games
decreased
steadily
and plummeted to around 3 USD in 2006.
Online
games
started
becoming available in 2001 and their
sales
increased
steadily
over
the years. Mobile
games
hit the market in the following
year
and
saw
an increase in
sales
in the
next
four years. Whereas in 2001
online
games
worth a
little
over
1
billion
USD
were sold
, their
sales
hit 8. 5
billion
USD in 2006.
On the other hand
, the
sales
of mobile phone
games
rose from 2
billion
USD in 2002 to
over
7
billion
USD in 2006.
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IELTS academic The bar graph illustrates the worldwide sales of four varieties of digital games (mobile phone games, online games, console games and, handheld games) between 2000 and 2006.

Academic
  American English
2 paragraphs
209 words
5.5
Overall Band Score
Coherence and Cohesion: 5.5
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    Vary your linking phrases using synonyms
Lexical Resource: 5.5
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  • Check your work for spelling and word formation mistakes
Grammatical Range: 6.0
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  • Check your writing for errors
Task Achievement: 5.5
  • Answer all parts of the question
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    Present relevant ideas
  • Fully explain these ideas
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    Support ideas with relevant, specific examples
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