The given three circular charts delineate how high school students spent their money in 2005. Each pie chart represents one of three schools namely Beaufort, Westmont and Whitford. Units are measured in percentage.
Taking a birds’ eye view on given data for Beaufort High School students’ expenditures, it can be vividly noticed that food and video games were the most significant areas of spending money as students spent 30% of total money on eatables and slightly less 28% on the electronic games. Overtly, money outlaid on movies (22%), music (8%) and clothing (12%) was less significant.
In addition, pupils of Westmont High School expended maximum money on Movies and Video games with 28% and 25 % orderly. Almost the same amount of money was exhausted on Music and Food with a difference of merely 1%. Least funds were paid out for clothes (6%).
Probing further, 32% of cash was spent on Video games by the students of Whitford High School. Music consumed 28% of their total cash and money outlaid on clothing was 6% less than that of expenditure made on music. Food and movies absorbed money with 10% and 8% respectively.
Overall, it is lucid that students in all the given three schools liked to spend maximum cash on video games in 2005.
The
given
three circular charts delineate how
high
school
students
spent their
money
in 2005. Each pie chart represents one of three
schools
namely
Beaufort,
Westmont
and
Whitford
. Units
are measured
in percentage.
Taking a birds’ eye view on
given
data for Beaufort
High
School
students’
expenditures, it can be
vividly
noticed that food and
video
games
were the most significant areas of spending
money
as
students
spent 30% of total
money
on eatables and
slightly
less 28% on the electronic
games
.
Overtly
,
money
outlaid on movies (22%),
music
(8%) and clothing (12%) was less significant.
In addition
, pupils of
Westmont
High
School
expended maximum
money
on Movies and
Video
games
with 28% and 25 % orderly. Almost the same amount of
money
was exhausted
on
Music
and Food with a difference of
merely
1%.
Least
funds
were paid
out for clothes (6%).
Probing
further
, 32% of cash
was spent
on
Video
games
by the
students
of
Whitford
High
School
.
Music
consumed 28% of their total cash and
money
outlaid on clothing was 6% less than that of expenditure made on
music
. Food and movies absorbed
money
with 10% and 8%
respectively
.
Overall
, it is lucid that
students
in all the
given
three
schools
liked to spend maximum cash on
video
games
in 2005.