One of the most conspicuous trends in today's world is teenagers playing video games instead of playing in the outdoors. Many parents are worried with the decline in daily exercise and cognitive skills. As such, there are both merits and demerits for this trend, this essay will explain the drawbacks of this development and explain them in detail.
Firstly, students have a lot of leisure time and playing interactive computer games can kill boredom. In addition, youngsters have the tendency to accept the challenge and break personal records and this is the major reason for virtual gaming addiction. For instance, a recent survey suggests that to gain instant fame and easy money console games is the easiest option available. Needless to say, to challenge opponents and to create personal records without physical stain are the reasons for gaming addiction.
Secondly, there are some pitfalls that can overwhelm the potential benefits of this trend. Most of the parents are worried about their children's decline in daily physical activities and social cognitive abilities. Moreover, virtual reality has been taken over by augmented reality and every individual enjoys the virtual gaming more interactive compared to the physical games. For example, console games like Xbox and PlayStation are increasing in demand after introducing virtual games. Hence, young students are more attracted to console games and enjoy the creativity of designing their own games and rules.
In conclusion, one can clearly understand that innovations in gaming have gone from reality to Virtuality and this leads to decline in socializing skills in peer school goers. Finally, the role of virtual reality is too dire to ignore in this trend.
One of the most conspicuous
trends
in
today
's world is
teenagers
playing video
games
instead
of playing in the outdoors.
Many
parents
are worried
with the decline in daily exercise and cognitive
skills
. As such, there are both merits and demerits for this
trend
, this essay will
explain
the drawbacks of this development and
explain
them in detail.
Firstly
, students have
a lot of
leisure time and playing interactive computer
games
can kill boredom.
In addition
, youngsters have the tendency to accept the challenge and break personal records and this is the major reason for virtual
gaming
addiction.
For instance
, a recent survey suggests that to gain instant fame and easy money console
games
is the easiest option available. Needless to say, to challenge opponents and to create personal records without physical stain are the reasons for
gaming
addiction.
Secondly
, there are
some
pitfalls that can overwhelm the potential benefits of this
trend
. Most of the parents
are worried
about their children's decline in daily physical activities and social cognitive abilities.
Moreover
, virtual
reality
has
been taken
over by augmented
reality
and every individual enjoys the virtual
gaming
more interactive compared to the physical
games
.
For example
, console
games
like Xbox and PlayStation are increasing in demand after introducing virtual
games
.
Hence
, young students are more attracted to console
games
and enjoy the creativity of designing their
own
games
and
rules
.
In conclusion
, one can
clearly
understand that innovations in
gaming
have gone from
reality
to Virtuality and this leads to decline in socializing
skills
in peer school goers.
Finally
, the role of virtual
reality
is too dire to
ignore
in this
trend
.