Nowadays, media has become a main entertainment source for human. a number of individuals would like to see censorship of films full of violence and a ban on video games as they have detrimental effects on people whereas others opine that they are merely meant to entertain and calm you and nothing else. This essay intends to analyze both perspectives and side with the latter view.
To begin with, those who oppose clash in picture and video games say that there is lots of evidence supporting the fact that murderous video games are bad. As per a research, brains of children after playing these kinds of games show an increase in the activity in a number of parts of brain cells, which stimulates emotions and decreases self-control and concentration. As a result, people are not able to take control and might act out, hurting others or themselves. murderous video games have been linked to school shootings, increases in bullying, and raised aggression in children. What is more, children who are exposed to too much violence in films at a young age become immune to violence.
Moreover, those who view crazy movies and video games as just relaxation sources, say that video games can reduce stress by distracting adult gamers from the pressures of everyday life. College students attempting to juggle school, part-time work, finances and household chores, for example, might find button-mashing violence to be a safe and enjoyable way to release pent-up frustrations. According to a 2010 study conducted by a Texas University professor, savage video games can be used as therapeutic outlets for combat depression and anger.
Furthermore, humans have been engaging in violence since there have been humans whereas movies and video games are rather recent inventions. As such, exposure to them cannot be a necessary cause of violence. After all, there would have been no violence until they were invented if this were the case. With the popularity of homicidal program games, they have also become some of the best socialization tools. Many powerful television games are successful because they share an emphasis on multiplayer features. The best-selling Call of Duty franchise, for example, uses online combat in a familiar war-scenario to foster competitive, fun environments.
To sum up, homicidal movies and video games might have a bad reputation, on the contrary we cannot deny the possible benefits reaped from playing them. After all, violence is everywhere these days — in the news and on television — consequently video games targeted at having fun and relieving stress should not be held responsible for violence and should definitely not be banned.
Nowadays, media has become a main entertainment source for human.
a
number of individuals would like to
see
censorship of films full of
violence
and a ban on
video
games
as they have detrimental effects on
people
whereas others opine that they are
merely
meant to entertain and calm you and nothing else. This essay intends to analyze both perspectives and side with the latter view.
To
begin
with, those who oppose clash in picture and
video
games
say that there is lots of evidence supporting the fact that murderous
video
games
are
bad
. As per a research, brains of children after playing these kinds of
games
show
an increase in the activity in a number of parts of brain cells, which stimulates emotions and decreases self-control and concentration.
As a result
,
people
are not able to take control and might act out, hurting others or themselves.
murderous
video
games
have
been linked
to school shootings, increases in bullying, and raised aggression in children.
What is more
, children who
are exposed
to too much
violence
in films at a young age become immune to violence.
Moreover
, those who view crazy movies and
video
games
as
just
relaxation sources, say that
video
games
can
reduce
stress
by distracting adult gamers from the pressures of everyday life. College students attempting to juggle school, part-time work, finances and household chores,
for example
, might find button-mashing
violence
to be a safe and enjoyable way to release pent-up frustrations. According to a 2010 study conducted by a Texas University professor, savage
video
games
can be
used
as therapeutic outlets for combat depression and anger.
Furthermore
, humans have been engaging in
violence
since there have been humans whereas movies and
video
games
are
rather
recent inventions. As such, exposure to them cannot be a necessary cause of
violence
.
After all
, there would have been no
violence
until they
were invented
if this were the case. With the popularity of homicidal program
games
, they have
also
become
some
of the best socialization tools.
Many
powerful television
games
are successful
because
they share an emphasis on multiplayer features. The best-selling Call of Duty franchise,
for example
,
uses
online combat in a familiar war-scenario to foster competitive, fun environments.
To sum up, homicidal movies and
video
games
might have a
bad
reputation,
on the contrary
we cannot deny the possible benefits reaped from playing them.
After all
,
violence
is everywhere these days — in the news and on television —
consequently
video
games
targeted at having fun and relieving
stress
should not
be held
responsible for
violence
and should definitely not
be banned
.