Some say that, the games like X-box harm very young people, while others believe that it has an enormous positive effect. This essay will argue that, although allowing minors to have access to computer games leads to bad behaviours, but using them will help improve some essential skills necessary for child development.
On the one hand, IT games like "enter the dragon" promote antisocial behaviours. Children are visual learners, and this electronic contains actions and characters that are violent. Furthermore, there is a fine line between fiction and reality. This can easily be crossed when young people under 18 years, introduce these bad attitudes they have learned into their daily life. For example, the study shows that 30% of children who bully others spend their free time playing violent video games.
On the other hand, playing a game like "Super Mario" nurtures a child’s fine motor skills. As it is an activity that is done alone, it employs the talent of multitasking in other to stay relevant in the game. This action promotes critical and creative thinking, alertness and, the ability to stay focused throughout the event. More so, these skills are applied day to day activities. For example, 20% of people who create comic books and superhero characters had an intense addiction to computer games in their early childhood. I believe this influence is good with a better outcome.
In conclusion, even though computer games play a role in the evil characters, young people exhibit but, it's using perfects the skills needed for a brighter future for both the individual and society. 
 Some
 say that, the  
games
 like X-box harm  
very
 young  
people
, while others believe that it has an enormous  
positive
 effect. This essay will argue that, although allowing minors to have access to computer  
games
 leads to  
bad
  behaviours
,  
but
 using them will  
help
  improve
  some
 essential  
skills
 necessary for child development.
On the one hand, IT  
games
 like  
"
enter the dragon 
"
 promote antisocial  
behaviours
. Children are visual learners, and this electronic contains actions and characters that are violent.  
Furthermore
, there is a fine line between fiction and reality. This can  
easily
  be crossed
 when young  
people
 under 18 years, introduce these  
bad
 attitudes they have learned into their daily life.  
For example
, the study  
shows
 that 30% of children who bully others spend their free time playing violent video games.
On the  
other
 hand, playing a game like  
"
Super Mario 
"
 nurtures a child’s fine motor  
skills
. As it is an activity that  
is done
 alone, it employs the talent of multitasking in  
other
 to stay relevant in the game. This action promotes critical and creative thinking, alertness and, the ability to stay focused throughout the  
event
. More  
so
, these  
skills
  are applied
 day to day activities.  
For example
, 20% of  
people
 who create comic books and superhero characters had an intense addiction to computer  
games
 in their early childhood. I believe this influence is  
good
 with a better outcome. 
In conclusion
,  
even though
 computer  
games
 play a role in the evil characters, young  
people
 exhibit  
but
, it's using perfects the  
skills
 needed for a brighter future for both the individual and society.