Video games are the favourite leisure activity of all age groups. These days young children prefer to play video games that are violent in content. I agree with the stance that the rise in violence and crime rate observed in urban cities of the world might be one of the effects caused by these video games. Some of the underlying reasons for my opinion will be discussed in this essay.
The contents of the video games are fascinating which resembles real-life scenarios but lack practical social rules and promotes killing, abusing the opponent in the game. When children continuously experience such situations virtually they may get addicted to similar attitudes and forget social responsibility. Additionally, the abundant availability of online games that are not rated by gaming board authorities is a cause of concern. Stringent regulations can prevent and educate the parents and children before opting for a video game.
Furthermore, adults should provide proper guidance to children to choose video games. It would be great if parents play along with the child during family time to understand the content of the game. Not only guide them to choose content but also help them to organise time to spend playing video games. Because these games are addictive and can be played limitless. Individual studies show that young children on average spend more than two hours on video games. In addition to the responsibility of parents, stringent rules should be imposed by cyber agencies on these gaming sites which can enforce them to modify the content of the video games.
To conclude, video games promote violent behaviour in children. From the points enlisted above, the content of the games and the time children engage with these games, influence the disruptive behaviour of the child. I believe that video games do play a role in the alarming rise of crime and violence in the growing cities of the world.
Video
games
are the
favourite
leisure activity of all age groups. These days young
children
prefer to play
video
games
that are violent in
content
. I
agree
with the stance that the rise in violence and crime rate observed in urban cities of the world might be one of the effects caused by these
video
games
.
Some of the
underlying reasons for my opinion will
be discussed
in this essay.
The contents of the
video
games
are fascinating which resembles real-life scenarios
but
lack practical social
rules
and promotes killing, abusing the opponent in the game. When
children
continuously
experience such situations
virtually
they may
get
addicted to similar attitudes and forget social responsibility.
Additionally
, the abundant availability of online
games
that are not rated by gaming board authorities is a cause of concern. Stringent regulations can
prevent
and educate the parents and
children
before
opting for a
video
game.
Furthermore
, adults should provide proper guidance to
children
to choose
video
games
. It would be great if parents play along with the child during family time to understand the
content
of the game. Not
only
guide them to choose
content
but
also
help
them to
organise
time to spend playing
video
games
.
Because
these
games
are addictive and can
be played
limitless. Individual studies
show
that young
children
on average spend more than two hours on
video
games
.
In addition
to the responsibility of parents, stringent
rules
should
be imposed
by cyber agencies on these gaming sites which can enforce them to modify the
content
of the
video
games.
To conclude
,
video
games
promote violent
behaviour
in
children
. From the points enlisted above, the
content
of the
games
and the time
children
engage with these
games
, influence the disruptive
behaviour
of the child. I believe that
video
games
do play a role in the alarming rise of crime and violence in the growing cities of the world.