the graph shows electronic gaming trends in South Korea in 2006
the graph shows electronic gaming trends in South Korea in 2006 VYq7m
the given bar charts illustrate information about proportion of categoes video games were played by south Korean gamer include all ages and sex in 2006. overall, the difference between male and female entertain by video games was dramatically high in age chart while type of games chart had role play type was the highest number of all.
firstly, percentage of male game belong 10 to nearly 40 percent where as in 20 to 29 years old group the number was approximately 35 percent which the highest group even female in this group also highest, being 10 percent. because these people still young and under control of their parents so group under 12 years old and 13 to 19 had lower 20 percent, almost 10 percent for under 12 years old gamer and nearly 20 for 13 to 19. specially, the percent of adults over 30 year old was higher than child group who seen not interested in video game with 11 percent. however, number of female gamers had everage number lower than 10 percent which only half or equal one-third than male gamers because distinguish between men and women in Korean's tought so group under 12 was lower than 5 percent, 13 to 19 group was around 8 percent and final group (adult group) almost 2 percent.
second chart show categoes video games being played in 2006, most of korean love to played roleplaying games hold highest rank type of games, 50 percent while action, simulation and strategy games were lower than 20, around 20 to 10 percent then others type seen 0.
wrap it up, male south korean gamers played video role playing games a lot, specially group 20 to 29 while girls did not excited much in entertain themself in video games.
the
given
bar
charts
illustrate information about proportion of
categoes
video
games
were
played
by
south Korean
gamer include all ages and sex in 2006.
overall
, the difference between male and female entertain by
video
games
was
dramatically
high in age
chart
while
type
of
games
chart
had
role play
type
was the highest
number
of all.
firstly
, percentage of male game belong 10 to
nearly
40
percent
where as
in 20 to 29 years
old
group
the
number
was approximately 35
percent
which the highest
group
even female in this
group
also
highest, being 10
percent
.
because
these
people
still
young and under control of their parents
so
group
under 12 years
old
and 13 to 19 had lower 20
percent
, almost 10
percent
for under 12 years
old
gamer and
nearly
20 for 13 to 19.
specially
, the
percent
of adults over 30
year
old
was higher than child
group
who
seen
not interested in
video
game with 11
percent
.
however
,
number
of female gamers had
everage
number
lower than 10
percent
which
only
half or equal one-third than male gamers
because
distinguish between
men
and women in Korean'
s tought
so
group
under 12 was lower than 5
percent
, 13 to 19
group
was around 8
percent
and final
group
(adult
group)
almost 2 percent.
second
chart
show
categoes
video
games
being
played
in 2006, most of
korean
love
to
played
roleplaying
games
hold
highest
rank
type
of
games
, 50
percent
while action, simulation and strategy
games
were lower than 20, around 20 to 10
percent
then others
type
seen
0.
wrap
it up, male
south korean
gamers
played
video
role playing
games
a lot,
specially
group
20 to 29 while girls did not
excited
much in entertain
themself
in
video
games
.