The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006. NyYlg
The bar chart compares the turnover in dollars
from sales of video games for four different
platforms, namely mobile phones, online,
consoles and handheld devices, from 2000 to
2006.
It is clear that sales of games for three out of the
four platforms rose each year, leading to a
significant rise in total global turnover over the 7-
year period. Sales figures for handheld games
were at least twice as high as those for any other
platform in almost every year.
In 2000, worldwide sales of handheld games
stood at around $11 billion, while console games
earned just under $6 billion. No figures are given
for mobile or online games in that year. Over the
next 3 years, sales of handheld video games rose
by about $4 billion, but the figure for consoles
decreased by $2 billion. Mobile phone and online
games started to become popular, with sales
reaching around $3 billion in 2003.
In 2006, sales of handheld, online and mobile
games reached peaks of 17, 9 and 7 billion dollars
respectively. By contrast, turnover from console
games dropped to its lowest point, at around 2. 5 billion
The bar chart compares the turnover in dollars
from
sales
of video
games
for four
different
platforms,
namely
mobile phones, online,
consoles and handheld devices, from 2000 to
2006.
It is
clear
that
sales
of
games
for three out of the
four platforms rose each
year
, leading to a
significant rise in total global turnover over the
7-
year
period.
Sales
figures for handheld games
were at least twice as high as those for any other
platform in almost every year.
In 2000, worldwide
sales
of handheld games
stood at around $11
billion
, while console games
earned
just
under $6
billion
. No figures are
given
for mobile or online
games
in that
year
. Over the
next
3 years,
sales
of handheld video
games
rose
by about $4
billion
,
but
the figure for consoles
decreased by $2
billion
. Mobile phone and online
games
started
to become popular, with sales
reaching around $3
billion
in 2003.
In 2006,
sales
of handheld, online and mobile
games reached peaks of 17, 9 and 7
billion
dollars
respectively
. By contrast, turnover from console
games dropped to its lowest point, at around 2. 5
billion