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illustrates the global sales (in billions of dollars) of various types of digital games between 2000 and 2006

illustrates the global sales (in billions of dollars) of various types of digital games between 2000 and 2006 G9eEB
The bar illustrates the global sales (in billions of dollars) of various types of digital games between 2000 and 2006. In general, the handheld sport had the highest rates from 2000 to 2006, however it enlarged more types of digital games like online business, mobile phone sport. In detail, the handheld games accounted for 10 billions of greenback, followed by console business with nearly 6 billions of dollars while there no appearance of mobile phone business and networked game in 2000. In the next years, notwithstanding that handheld game took possession of types of digital sport, others also gradually increased. In 2004, the sales of mobile play and online game were the same and approximate console games. Among types of digital play console sport was the lowest meanwhile online made up half of handheld sport with 8 billions of greenback, next was mobile phone business more than 6 billions of currency in 2006.
The bar illustrates the global sales (in
billions
of dollars) of various
types
of digital
games
between 2000 and 2006.
In general
, the handheld
sport
had the highest rates from 2000 to 2006,
however
it enlarged more
types
of digital
games
like online
business
, mobile phone
sport
. In detail, the handheld
games
accounted for 10
billions
of greenback, followed by console
business
with
nearly
6
billions
of dollars while there no appearance of mobile phone
business
and networked game in 2000.
In
the
next
years, notwithstanding that handheld game took possession of
types
of digital
sport
, others
also
gradually
increased.
In
2004, the sales of mobile play and online game were the same and approximate console
games
. Among
types
of digital play console
sport
was the lowest meanwhile online made up half of handheld
sport
with 8
billions
of greenback,
next
was mobile phone
business
more than 6
billions
of currency in 2006.
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IELTS academic illustrates the global sales (in billions of dollars) of various types of digital games between 2000 and 2006

Academic
  American English
1 paragraphs
153 words
5.5
Overall Band Score
Coherence and Cohesion: 5.5
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