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Chart given depicts the global trades in a billion of four various kinds of digital games such as Mobile phone, online, console and handheld games since the year 2000 till 2006.

Chart given depicts the global trades in a billion of four various kinds of digital games such as Mobile phone, online, console and handheld games since the year 2000 till 2006. 30l3J
Chart given depicts the global trades in a billion of four various kinds of digital games such as Mobile phone, online, console and handheld games since the year 2000 till 2006. As it can be seen, in the span of first two years i. e. 2000 and 2001, deals of mobile phone games were zero it was 2002 when it's sales started coming in picture on the contrary handheld games were the most popular ones also earned much greater amount that any of the other games. Broadly speaking, year 2000 saw deals of handheld games at around 11 billion which then increased significantly to 18 billion in the end period(2006) whereas console ones kept on decreasing continuously in sales throughout the given span, where it generated six billion in trades in the first year and went on to reduce slightly till two billion. Furthermore, Online games only came in existence in the second year of given span, from there on sales of it were skyrocketed, it was seen to produce one billion in debut year which then rose to 10 billion in the end, while Mobile phone games' inception took time and came in picture a year later than online ones and since then it has only grown slightly till the end of the period.
Chart
given
depicts the global trades in a
billion
of four various kinds of digital
games
such as Mobile phone, online, console and handheld
games
since the
year
2000 till 2006.

As it can be
seen
, in the span of
first
two years
i. e.
2000 and 2001, deals of mobile phone
games
were zero it was 2002 when it's sales
started
coming in picture
on the contrary
handheld
games
were the most popular
ones
also
earned much greater amount that any of the other games.

Broadly
speaking,
year
2000
saw
deals of handheld
games
at around 11
billion
which then increased
significantly
to 18
billion
in the
end
period(2006) whereas console
ones
kept
on decreasing
continuously
in sales throughout the
given
span, where it generated six
billion
in trades in the
first
year
and went on to
reduce
slightly
till two billion.

Furthermore
, Online
games
only
came in existence in the second
year
of
given
span, from there on sales of it
were skyrocketed
, it was
seen
to produce one
billion
in debut
year
which then rose to 10
billion
in the
end
, while Mobile phone games' inception took time and came in picture a
year
later than online
ones
and since then it has
only
grown
slightly
till the
end
of the period.
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IELTS academic Chart given depicts the global trades in a billion of four various kinds of digital games such as Mobile phone, online, console and handheld games since the year 2000 till 2006.

Academic
  American English
4 paragraphs
215 words
6.5
Overall Band Score
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